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Video TrainingThe Gnomon Workshop - Creating a Stylized 3d Character Illustration



The Gnomon Workshop - Creating a Stylized 3d Character Illustration

Instructors: AMY SHARPE | 16 Lessons | Duration: 5h 11m
Video: MP4 1920x1080 48 KHz | English | Size: 1.5 GB
Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her personal workflow while showcasing some of the production techniques she's adapted to make her character design process quick, clean, and efficient at all stages.



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Video TrainingThe Gnomon Workshop - Creating Stylized Characters for Production



The Gnomon Workshop - Creating Stylized Characters for Production

Instructors: CAROL CORNILS | 10 Lessons | Duration: 6h
Video: MP4 1920x1080 48 KHz | English | Substance Painter/ZBrush/Arnold/Maya | 1.6 GB
Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods for applying traditional art concepts to her 3D workflow. She also offers her personal advice for helping to make your characters stand out in your portfolio.



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Video TrainingThe Gnomon Workshop – Creating High-Resolution Custom Trees Using SpeedTree




The Gnomon Workshop – Creating High-Resolution Custom Trees Using SpeedTree
The Gnomon Workshop – Creating High-Resolution Custom Trees Using SpeedTree
Home Page
http://www.thegnomonworkshop.com/tutorials/creating-high-resolution-custom-trees-using-speedtree
Genre / Category: 3D Tutorials
File Size :3.9GB
Product Details Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. Starting from simple generating rules before deep-diving into more advanced areas of tree generation in SpeedTree and Houdini, Jean-Michel teaches every step needed to generate a hero tree asset — perfect for use in a cinematic.  Throughout the workshop, Jean-Michel shares how to create a mixture of hand-drawn branches extended by procedural generators, as well as how to use the mesh forces for realistic results. He also reveals how to set up and export a leaf as a point cloud in Houdini in order to manage a more optimized setup, as well as great procedural control over the leaf geometry generation and placement based on the direction of the sun.  For those that don't want to export their tree assets to Houdini, Jean-Michel also provides guidance for exporting your trees into other software — in this case, Maya — along with advice for how to get your shaders working in other software packages.



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Video TrainingThe Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz




The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz
 The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz
Home Page
http://www.thegnomonworkshop.com/tutorials/creating-a-medieval-castle-in-unreal-engine-5
Genre / Category: 3D Tutorials
File Size :9.2GB
Product Details Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.  The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal's new lighting system, Lumen.  Project files available with this workshop include Phil's Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).



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Video TrainingThe Gnomon Workshop - Environmental Storytelling with Eddie Bennun




The Gnomon Workshop - Environmental Storytelling with Eddie Bennun
The Gnomon Workshop - Environmental Storytelling with Eddie Bennun
Home Page
https://www.thegnomonworkshop.com/tutorials/environmental-storytelling
Genre / Category:Photoshop Tutorials
File Size :1.4GB
Product Details In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition. As the image evolves from big shapes and silhouettes to small storytelling details, a variety of tools, techniques and strategies are explained to assist the student's understanding of Eddie's professional process. Topics include how to keep consistency between foreground and background, creating a sense of depth and distance, choosing proper camera angles, photo textures and credibility, and attracting the viewer's curiosity. For those developing their environment design skills, this title provides a valuable lesson on how to take the efficiency of 3D layout into presentation ready illustration using 2D paintover techniques.



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Video TrainingThe Gnomon Workshop - 2D Fantasy Illustration with Jana Schirmer




The Gnomon Workshop - 2D Fantasy Illustration with Jana Schirmer
Instructors: JANA SCHIRMER | Duration: 147 Minutes * 5 Lessons
Video: MP4 1920x1080 44 KHz | English | SOFTWARE: Photoshop | Size: 1.2 GB
In this workshop, Jana Schirmer shares her complete process of painting a Fantasy Illustration from start to finish in Adobe Photoshop using a workflow that she uses for almost all of her professional and personal work. Starting with ideation and reference gathering, she covers the initial sketch phase and preparation, colors and light, mixer brushes, photo-bashing, and final 2D rendering techniques. For artists looking to develop their digital painting skills, this title provides an opportunity to see how a leading illustrator efficiently approaches a painting using a variety of time saving techniques.



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Video TrainingThe Gnomon Workshop - Creating A Male Groom With XGen





The Gnomon Workshop - Creating A Male Groom With XGen
Instructors: CRYSTAL BRETZ
13 lectures * Project Files * 3h 55m
Video: MP4 1920x1080 44 KHz | English



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Video TrainingThe Gnomon Workshop - Creating an Illustration from A to Z





The Gnomon Workshop - Creating an Illustration from A to Z
Pascal Blanché | Duration: 3:50 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 5,14 GB | Language: English
In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed sculpting pass in ZBrush. Pascal takes the model into KeyShot for materials, lighting and rendering, then moves into Photoshop for final 2D adjustments. Using various passes and blending techniques, the image comes together through a creative methodology that Pascal has fine-tuned over time; one that results in a powerful, non-photoreal, style reminiscent of comics and 80s fantasy illustration. For those looking to explore efficient and creative techniques that combine 2D and 3D tools, this title offers a glimpse into the creative workflow of one of the industry's most revered artists.
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Video TrainingThe Gnomon Workshop - Lighting & Look Dev Essentials Vol 1 Lighting Theory





The Gnomon Workshop - Lighting & Look Dev Essentials Vol 1 Lighting Theory
Video: MPEG4 Video (H264) 1920x1080 29.97fps 227kbps | Audio: AAC 48000Hz stereo 128kbps
Genre: eLearning | Duration: 240 mins | Language: English | File size: 849 MB
There are some absolute essentials you need to know when tackling lighting in CG. This 5-hour workshop by Adrien Vallecilla sheds light on everything you need to be aware of when lighting 3D environments, particularly if you're looking to become a successful lighter or look-dev artist working in digital production.



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Video TrainingThe Gnomon Workshop - Airship Arrival





The Gnomon Workshop - Airship Arrival
Syd Mead | Duration: 2h 02m | Video: H264 1920x1080 | Audio: AAC 44,1 kHz mono | 2,84 GB | Language: English
In this demonstration, legendary designer Syd Mead shares his techniques to create a finished illustration of a futuristic Airship. Image making requires the next step from mastering drawing skill and technique. To produce a sense of 'being there' combines drawing and technique skills with a visceral illusion called 'presence.' Without these elements coming successfully together, the finished image will look stilted, contrived and unbelievable. Painting with guache, a classic opaque watercolor pigment that dries with a matte finish, Syd discusses the medium, brushes and guides, while sharing his thoughts on the creation of a successful design illustration that is imbued with presence. As the process unfolds, Syd emphasizes how he effectively creates the illusion of reality through the almost abstract representation of various natural and mechanical detail. With clear vision, inspired by imagination and knowledge of the familiar, a plausible future reality comes together at the hands of a master draftsman, designer and artist.
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