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Video TrainingThe Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow



The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow
Free Download The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow
Colin Valek | Duration: 3:29 h | Video: HVC1 1920x1080 | Audio: AAC 48 kHz 2ch | 2,47 GB | Language: English
Learn how to create game-ready foliage assets from scratch using hand-crafted models and textures. This workshop by Senior Environment Artist Colin Valek will give you a comprehensive guide to using SpeedTree to create trees and groundcover vegetation that can be used to build lush and beautiful game environments.
This workshop is intended for intermediate-level artists with some prior knowledge of working with SpeedTree, Maya, ZBrush, Substance Designer, and Unreal Engine. Learn professional tips about the art direction of foliage assets, as well as technical considerations for using foliage in games. Also, you will go over the importance of quickly blocking placeholder assets before committing to detail work.
The chapters work through the process of sculpting and texturing highly detailed plant models using ZBrush and Maya. These plant models are then baked down onto texture atlases using Substance Designer and finally assembled into foliage assets within SpeedTree. Lastly, you'll be given some tips on integrating and populating foliage in Unreal Engine 5.



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Video TrainingThe Gnomon Workshop – Art Direction for Film Creature Design & Development – From Photoshop to Unreal Engine 5



The Gnomon Workshop – Art Direction for Film Creature Design & Development – From Photoshop to Unreal Engine 5
Free Download The Gnomon Workshop – Art Direction for Film Creature Design & Development – From Photoshop to Unreal Engine 5
Ehsan Bigloo | Duration: 4:13 h | Video: HVC1 1920x1080 | Audio: AAC 48 kHz 2ch | 2,67 GB | Language: English
Ehsan Bigloo demonstrates how he designs creatures for the entertainment industry. Whether you're a character or creature designer, concept artist, digital sculptor, or simply interested in developing your storytelling skills, this workshop is a fascinating insight into Ehsan's complete workflow, from sketch to final presentation.
The workshop begins with a detailed look at a design brief and short script based on Ehsan's own sci-fi/supernatural horror character, "Quehsalien." He explains his thought process when developing words into a visual narrative, and the initial sketching begins with traditional media before jumping into Photoshop, where he then lays down a paint-over to establish the basis for the final illustration.
ZBrush is brought into the pipeline to sculpt the primary and secondary forms of the design, testing the visual appeal from a three-dimensional standpoint. ZBrush also serves as a great tool for testing the lighting and mood of the character using KeyShot and creating a simple rig for the creature model for early limb locomotion tests. Ehsan also uses ZBrush for the Polypainting process while considering what the environment of the creature would be and how it would move. The final design is then rendered with KeyShot and composited in Photoshop.



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Video TrainingThe Gnomon Workshop – Dynamic Effects Animation for Games



The Gnomon Workshop – Dynamic Effects Animation for Games
Free Download The Gnomon Workshop – Dynamic Effects Animation for Games
Duration: 2h 15m | Language: English | MKV | Video: H264 1920x1080 | Audio: AAC 48000Hz 2ch | Size: 1.45 GB
Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You'll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you'll discover the final tweaks and see how to add an effective camera shake and grain effect.



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Video TrainingThe Gnomon Workshop – Animating First and Third–Person Shooter Attacks for Games



The Gnomon Workshop – Animating First and Third–Person Shooter Attacks for Games
Free Download The Gnomon Workshop – Animating First and Third–Person Shooter Attacks for Games
Brad Faucheux | Duration: 9:30 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 1,93 GB | Language: English
If you want to know what goes into animating an FPS game, look no further. In this comprehensive workshop, Senior Cinematic Animator Brad Faucheux will take you step by step from planning out a first-person shooter attack through to the final polish. Additionally, he walks through a third-person attack for further animation practice.
Throughout this workshop, Brad shares his professional workflow, along with the important tips, tricks, observations, and studies that he's acquired over his many years working at AAA studios. He dives deep into research and observation and demonstrates everything you need to know about Maya for the task at hand. The use of animBot toolset is also used in this workshop to help with the animation workflow. You will learn how to animate character traits, power posing, as well as timing and constructing for games, flow, and structure, through to the final polish and details.
All you need to get started is Maya, a character of your choice, and Photoshop for the pre-planning stage. By completing this workshop, you'll have a sound understanding of how artists in AAA game studios approach, critique, and sync professional attack animations.



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Video TrainingThe Gnomon Workshop – Introduction to Ziva VFX, Volume 2



The Gnomon Workshop – Introduction to Ziva VFX, Volume 2
Free Download The Gnomon Workshop – Introduction to Ziva VFX, Volume 2
Madhav Shyam | Duration: 8:50 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 7,62 GB | Language: English
With the character complete, the workshop then focuses on a handful of specialized topics, including leveraging machine learning, alternative simulation techniques, and more extreme anatomy wrapping to help you reuse and modify existing setups.
This workshop is also helpful for more intermediate and advanced Ziva VFX users who are looking to increase the quality of their builds. Madhav uses the Sorceress Supreme model from Marcus Whinney by Marcus Whinney as the base; additionally, this volume utilizes Zeke the Lion from the Ziva VFX store, along with the Bison model from Nicolas Morel.
A number of project files are provided with this workshop to assist with following along with Madhav's creation process.



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Video TrainingThe Gnomon Workshop – Creating a Large Scale Aerial Shot



The Gnomon Workshop – Creating a Large Scale Aerial Shot
Free Download The Gnomon Workshop – Creating a Large Scale Aerial Shot
Frederick Vallee | Duration: 7:27 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 13,4 GB | Language: English
Discover how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment will then be used by Environment Artist Frederick Vallee to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke.
This workshop is broken down into easy-to-digest chapters. Each chapter showcases a user-friendly workflow and shows how to efficiently create procedural environments using industry-standard tools. Along the way, he advises how to think outside of the box to tackle challenges as they arise.
This workshop requires basic knowledge of Houdini and will also be beneficial for beginners looking to learn more about fluid simulation since the majority of the chapters are demonstrated step by step. There are limited VEX techniques explored by this workshop, with many more VOP nodes and groups used.



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Video TrainingThe Gnomon Workshop – Animating a Complex Fight Action Sequence in Maya



The Gnomon Workshop – Animating a Complex Fight Action Sequence in Maya
Free Download The Gnomon Workshop – Animating a Complex Fight Action Sequence in Maya
Peter Dang | Duration: 5:29 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 2,14 GB | Language: English
In this advanced animation workshop, Peter Dang walks through his process for animating multiple characters with moving cameras and details how to animate a body slam! From planning and shooting references to spline-blocking (splocking!), creating a straight-ahead animation, creating multiple character physical interactions, and working with moving cameras, Peter's workshop is a thorough insight to help demystify complex animation shots. Peter also shares his polishing techniques for a clean final result.
This comprehensive 5.5-hour workshop is intended for intermediate to advanced animators who are looking to improve the physicality and action of their animations. Basic experience in Maya is essential, and some experience animating in Maya will be beneficial. As well as sharing the technical processes, Peter also reveals how to observe references and examine angles and relationships to shapes, plus how to animate with feeling and find the right camera movement to work with your animations.
Animating action is very exciting, but clarity is always king! You can expect a lot of motion trails, graph editor cleaning, and tracking in the camera view. By the end of this workshop, you'll have experienced how complex action animation work can be but will understand how, with the right principles, you can achieve fantastic results.



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Video TrainingThe Gnomon Workshop – Animating a 3–Hit Combo for Games in Maya



The Gnomon Workshop – Animating a 3–Hit Combo for Games in Maya
Free Download The Gnomon Workshop – Animating a 3–Hit Combo for Games in Maya
Brandon Yates | Duration: 6:33 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 5,95 GB | Language: English
Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya's Human IK motion-capture package, including the retargeting and animation settings.
Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya's retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together — no matter what inputs are entered by the player.
Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality.



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Video TrainingThe Gnomon Workshop – Introduction to Maya for Animators



The Gnomon Workshop – Introduction to Maya for Animators
Free Download The Gnomon Workshop – Introduction to Maya for Animators
Erik A. Castillo | Duration: 3:02 h | Video: H264 1920x1076 | Audio: AAC 48 kHz 2ch | 335 MB | Language: English
PRACTICE ESSENTIAL ANIMATION EXERCISES
This introductory workshop is geared towards individuals pursuing a career in CG character animation and those with an interest in the field. The primary objective is to provide you with an introduction to the intricacies of animation using Maya, yet in an easy-to-digest manner.
Taught by Erik A. Castillo, former Animation Artist at DreamWorks, this comprehensive workshop aims to demonstrate that, while Maya may appear daunting at first, with the proper guidance, it can be significantly simplified. Additionally, the workshop aims to impart a methodology for approaching the craft of animation by prioritizing key aspects before progressing to more advanced concepts.



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Video TrainingThe Gnomon Workshop – Advanced Illustration and Key Art Techniques



The Gnomon Workshop – Advanced Illustration and Key Art Techniques
Free Download The Gnomon Workshop – Advanced Illustration and Key Art Techniques
Alex Nice | Duration: 3:17 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 1,65 GB | Language: English
2D CONCEPT ILLUSTRATION, 3D ASSET CREATION, 360 ILLUSTRATION AND INTERACTIVE CONCEPT DESIGN WITH VR
Learn from the industry-proven workflows of Art Department Illustrator Alex Nice, as he shares his processes for creating both flat 2D illustrations and 2D-to-3D interactive scenes.
Art Departments in the film industry are continually changing as new tools and technology make things easier and faster. However, with these new tools comes additional complexity. The never-ending challenge is finding a comfortable balance between art and technology within tight, uncompromising production schedules. As a professional artist for feature film, Alex covers his pipeline for creating a sci-fi environment set using various 2D and 3D applications. This workshop is not software-specific and is ideal for anyone with a basic understanding of 3D workflows.



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