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Video TrainingThe Gnomon Workshop - Creating a Stylized Groom in Maya & XGen



The Gnomon Workshop - Creating a Stylized Groom in Maya & XGen
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 3h 24m | 1.15 GB
Genre: eLearning | Language: English
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya's interactive grooming tool, to create hairstyles quickly and efficiently.
In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and covering all the basics of XGen in Maya using a sphere example to get you started. The XGen interface is discussed in detail along with how to create and move guides, how to set up clumps and cutoffs, as well as what the basic XGen expressions are.



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Video TrainingThe Gnomon Workshop - Anatomy for Artists with Rey Bustos



The Gnomon Workshop - Anatomy for Artists with Rey Bustos
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 6h 53m | 6.41 GB
Genre: eLearning | Language: English
The Gnomon Workshop - Anatomy for Artists Volume 1 - Understanding the Back and Shoulder Muscles with Rey Bustos
"Artistic Anatomy" refers to the essential muscles that create the visible shapes that we see on a model's physique. Rey Bustos, famed illustrator and anatomist, teaches how to illustrate the complex back and shoulder muscles in a way that is preferred by most artistic anatomists.



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Video TrainingThe Gnomon Workshop - 3D Scan Integration Techniques



The Gnomon Workshop - 3D Scan Integration Techniques
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 5h 47m | 1.87 GB
Genre: eLearning | Language: English
Adrian Vallecilla's 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien reveals how to transform a 3D scan of a train into a production-ready asset using Maya, discussing the important hard-surface modeling theories while demonstrating the process. The texturing portion includes how to clean up textures from the 3D scan and project them back onto a clean 3D asset using Mari — a standard practice that ensures the CG asset is usable in VFX production.
Back in Maya, the look-dev, lighting, and rendering is handled with V-Ray. Adrien discusses the importance of matching the lighting of the plate with the 3D asset being integrated for truly realistic results and demonstrates how to recreate the correct lighting scenario. Using Maya's render setup tools, Adrien shows how to export all the necessary lighting passes required for professional compositing in Nuke. As well as detailing the process, he also discusses what to look out for when creating realistic CG integrations using Nuke.



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Video TrainingThe Gnomon Workshop – Getting Started in Cinema 4D for Designers



The Gnomon Workshop – Getting Started in Cinema 4D for Designers
The Gnomon Workshop – Getting Started in Cinema 4d for Designers
Home Page https://www.thegnomonworkshop.com/tutorials/getting-started-in-cinema-4d-for-designers
Genre / Category : 3D
File Size :1GB
This beginner's guide for designers aims to break down the barriers that are often faced when incorporating 3D elements into graphic design projects. Following on from Tomasz Opasinski's Understanding the Principles of Poster Design workshop, this project-based introduction tackles a poster design in Cinema 4D R23, providing a quick-start guide to get designers up and running quickly in Maxon's 3D software package.   Over 4 hours, Tomasz flattens the learning curve and takes an artist-friendly approach to introduce the core tools in Cinema 4D, sharing how to navigate the viewport, import 3D objects, texture and light your scene, and finally set up the camera for a final render — ready for editing in Photoshop. You'll journey through the process he uses to craft posters in his creative workflow, which he's been using for many years to provide designs for the entertainment, advertising, and pre-viz industries.   To celebrate The Gnomon Workshop turning 20 in 2020, Tomasz Opasinski uses our 20th Anniversary as the brief for this design workshop. The final chapter shows how the rendered layers from Cinema 4D are compiled in Photoshop to compose a poster, briefly looking at how Photoshop's adjustment layers can affect specific layers. The principles taught can be applied to create your very own impressive posters and graphic designs.



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Video TrainingThe Gnomon Workshop – Creating a Photorealistic 3D Prop for Production



The Gnomon Workshop – Creating a Photorealistic 3D Prop for Production
The Gnomon Workshop – Creating a Photorealistic 3d Prop for Production
Home Page https://www.thegnomonworkshop.com/tutorials/creating-a-photorealistic-3d-prop-for-production
Genre / Category:3D
File Size :1GB
Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker. This 3-hour workshop covers a wide range of tools and techniques for making 3D props, focusing on industry-preferred workflows, and is suitable for artists of any skill level.



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Video TrainingThe Gnomon Workshop – Creating a Concept Model in VR



The Gnomon Workshop – Creating a Concept Model in VR
The Gnomon Workshop – Creating a Concept Model in VR
Home Page https://www.thegnomonworkshop.com/tutorials/creating-a-concept-model-in-vr
Genre / Category:3D
File Size :2.5GB
Gravity Sketch is one of several VR design and modeling programs being used by artists in media and entertainment to create 3D models within a virtual environment. While 3D has long been a part of the concept design process — helping artists to add convincing dimension, perspective, and scale to their concept designs — the evolution of VR technology in more recent years has allowed developers to create fully featured 3D modeling and sculpting programs that are now being used efficiently across the media and entertainment, automotive, and fashion industries, among others.



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Video TrainingThe Gnomon Workshop - The Making of "RED MYST"



The Gnomon Workshop - The Making of "RED MYST"

Instructors: MAARTEN VERHOEVEN | 7 Lessons | Duration: 2h 37m
Video: MP4 1920x1080 48 KHz | English | ZBrush/Photoshop/Marvelous Designer/KeyShot | 1.14 GB
Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed. This workshop uncovers his personal workflow, using his creature concept, "RED MYST" as the case study. You'll learn how Maarten approaches his awe-inspiring designs, from a simple sphere in ZBrush through to the final, portfolio-ready outcome.



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Video TrainingThe Gnomon Workshop - Illustrating Dynamic Concept Designs



The Gnomon Workshop - Illustrating Dynamic Concept Designs

Instructors: ABE TARAKY | 6 Lessons | Duration: 2h 13m
Video: MP4 1920x1080 48 KHz | English | Photoshop | Size: 710 MB
Art Director Abe Taraky shares his process of creating a fully realized illustrative concept image that leans on foundational drawing and design philosophy. In this 2-hour workshop, Abe walks through the process of building up an idea from the initial sketch through to a defined and dimensional artwork. Throughout the tutorial, he shares his practical techniques to show you how to work with his specific style and also details his thought processes along the way.



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Video TrainingThe Gnomon Workshop - Designing a Transforming Super Mecha



The Gnomon Workshop - Designing a Transforming Super Mecha

Instructors: LÉO CHIOLA | 9 Lessons | Duration: 3h 4m
Video: MP4 1920x1080 48 KHz | English | Photoshop | Size: 925 MB
Learn how to master inking in Clip Studio Paint and level up your lasso game in Photoshop with this concept design workshop by Léo Chiola. In this 3-hour video tutorial, Léo walks through his process for designing a Super Mecha and reveals how he approaches a vehicle-transformation design, based on his creative experience working on Transformers: Cyberverse.



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Video TrainingThe Gnomon Workshop - Designing & Modeling a Creature with Scales



The Gnomon Workshop - Designing & Modeling a Creature with Scales
Instructors: DANIEL WEISS | 10 Lessons | Duration: 4h 50m
Video: MP4 1920x1080 48 KHz | English | ZBrush/Maya | Size: 1.8 GB
Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss.
Known for his dragon and reptile-inspired creature designs, Dan dives deep into his creative process for creating a scaly creature, from a simple idea to realizing the production-ready asset ready for a visual effects pipeline.



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