Video Training → The Gnomon Workshop - Efficient Cinematic Lighting 2 with Jeremy Vickery
Published by: voska89 on 19-01-2023, 00:42 | 0
The Gnomon Workshop - Efficient Cinematic Lighting 2 with Jeremy Vickery
Jeremy Vickery | Duration: 2:13 h | Video: H264 1600x900 | Audio: AAC 22,05 kHz mono | 690 MB | Language: English
In this lecture, Jeremy Vickery continues on the foundation of his first lesson 'Efficient Cinematic Lighting'. Leaving the basics behind, Jeremy delves into lighting for animation. He shares his methods for lighting a one minute short film with two characters and 17 shots that culminates into a beautiful short film. The lecture's emphasis is on shot continuity, getting characters to read in the short moments they appear on screen, how to approach lighting entire sequences and not just still images, and how to keep render times down in consideration of the budget of an independent film. Jeremy also discusses his methods for being fast and efficient and how to organize the lighting and compositing of a sequence of shots.
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Video Training → The Gnomon Workshop – Sculpting Miniatures for Boardgames Using ZBrush
Published by: voska89 on 28-12-2022, 23:20 | 0
The Gnomon Workshop – Sculpting Miniatures for Boardgames Using ZBrush
Content Source:https://www.thegnomonworkshop.com/tutorials/sculpting-miniatures-for-boardgames-using-zbrush
Genre / Category:3D Tutorials
File Size :9.3GB
Video Training → The Gnomon Workshop – Designing Unique Vehicle Concepts for Production
Published by: voska89 on 28-12-2022, 23:20 | 0
Home Page
https://www.thegnomonworkshop.com/tutorials/designing-unique-vehicle-concepts-for-production
Genre / Category: 3D Tutorials
File Size :3.4GB
Video Training → The Gnomon Workshop – Creating a Realistic Humanoid 3D Character
Published by: voska89 on 24-12-2022, 12:40 | 0
Creating a Realistic Humanoid 3D Character
Content Source:http://www.thegnomonworkshop.com/tutorials/creating-a-realistic-humanoid-3d-character
Genre / Category:3D Tutorials
File Size :5.9GB
Video Training → The Gnomon Workshop - Sculpting with ZModeler
Published by: voska89 on 30-11-2022, 10:29 | 0
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 2h 03m | 3.03 GB
Genre: eLearning | Language: English
Learn how to use ZBrush's ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.
This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.
Video Training → The Gnomon Workshop - Exterior Scene Development
Published by: voska89 on 22-11-2022, 07:11 | 0
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 6h 10m | 9.45 GB
Genre: eLearning | Language: English
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.
Video Training → The Gnomon Workshop - Sculpting the Human Skull
Published by: voska89 on 18-11-2022, 14:34 | 0
SCULPTING THE HUMAN SKULL
FROM ZSPHERE TO FINAL RENDER USING ZBRUSH & MAYA WITH JOHN WILLIAM CROSSLAND
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 3h 27m | 7 GB
Genre: eLearning | Language: English
Video Training → The Gnomon Workshop – Designing A Military Aircraft
Published by: voska89 on 15-11-2022, 00:35 | 0
The Gnomon Workshop – Designing A Military Aircraft
Content Source:https://www.thegnomonworkshop.com/tutorials/designing-a-military-aircraft
Genre / Category:3D Tutorials
File Size :3.4GB
Video Training → The Gnomon Workshop – Creating Creature Fur Using Xgen & Arnold
Published by: voska89 on 15-11-2022, 00:35 | 0
The Gnomon Workshop – Creating Creature Fur Using Xgen & Arnold
Content Source:https://www.thegnomonworkshop.com/tutorials/creating-creature-fur-using-xgen-arnold
Genre / Category:3D Tutorials
File Size :4GB
Video Training → The Gnomon Workshop – Using Blender For Environment Concept Art
Published by: voska89 on 11-11-2022, 15:23 | 0
Instructors: Jonas Hassibi | 11 Lessons | Duration: 4h 12m
Video: MP4 1920x1080 48 KHz | English | Size: 9.9 GB
Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets. Starting with the creation of loose 2D sketches, Jonas Hassibi shares how to get initial ideas down quickly before deciding on a sketch to block out in Blender. By zooming in on the elements of the design that are required for the piece, you'll discover how to start creating your own 3D kitbash library and successfully bring 2D and 3D elements together for efficient environment detailing.
This workshop is intended for beginner to immediate-level concept artists who have taken their first steps in Blender and those who are more advanced and want to build on top of their knowledge. Jonas covers the very basics of Blender, including navigation and modeling, and also delves into some more advanced plugins like Hardops, BoxCutter, and so on.