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Video TrainingThe Gnomon Workshop – High–Fidelity Environment Design



The Gnomon Workshop – High–Fidelity Environment Design
Free Download The Gnomon Workshop – High–Fidelity Environment Design
MP4 | Video: H264 1280x720 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 40m | Size: 4.09 GB
Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis's techniques for creating fantastical worlds, detailing the creation of a final keyframe in detail, from start to finish. This comprehensive tutorial delves into both his creative and technical processes so you'll understand the whys as well as the hows.
Beginning with gathering and organizing references, Jannis shares how to kickstart your project before sketching out shapes and compositions for your environment. With the initial sketches completed, Jannis then jumps into 3D-Coat to reveal how he builds a kitbash set, utilizing the software's powerful voxel-sculpting engine to create complex shapes and organic textures efficiently.



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Video TrainingThe Gnomon Workshop – Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter



The Gnomon Workshop – Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
Free Download The Gnomon Workshop – Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
MP4 | Video: H264 1280x720 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: Duration: 3h 03m | Size: 1,11 GB
When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.
Follow Mike's complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.



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Video TrainingThe Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer



The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
Free Download The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 57m | Size: 1.5 GB
Substance 3D Designer's technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.
Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher's goal is to help demystify Substance's powerful procedural materials to allow you to use them to your advantage.



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Video TrainingThe Gnomon Workshop – Creating Complex Materials for Games in Substance Designer



The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
Free Download The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 3h 40m | Size: 2.32 GB
Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.
This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.



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Video TrainingThe Gnomon Workshop – Animating Emotional Transitions in Maya Character Animation Techniques



The Gnomon Workshop – Animating Emotional Transitions in Maya Character Animation Techniques
Free Download The Gnomon Workshop – Animating Emotional Transitions in Maya Character Animation Techniques
Chris Kirshbaum | Duration: 2:06 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 745 MB | Language: English
Learn how to animate a character undergoing an emotional transition, from how it affects the character's body and physics to translating it into effective visual storytelling on the screen. This 2-hour workshop by Chris Kirshbaum is intended for animators of all levels, from beginners just starting their animation journey and students putting together their first demo reel to seasoned animation veterans who are looking for a refresher on one of the core aspects of what professional animators do. This detailed workshop focuses on Maya, specifically using the Graph Editor, Maya's workspace interface, and the Playblast Function for checking results. Chris also delves into some light scripting throughout the workflow. The concepts taught are from the point of view of working on feature animation films but can be applied to any professional or personal creative project. By completing this workshop, artists should gain a good sense of how to make a complete animation shot for their demo reel. The rigs used in this workshop are from Pro Rigs. A collection of Chris's playblasts is included with this workshop for further study.
Homepage
https://www.thegnomonworkshop.com/tutorials/animating-emotional-transitions-in-maya



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Video TrainingThe Gnomon Workshop – Liquid Simulation on Houdini



The Gnomon Workshop – Liquid Simulation on Houdini
Free Download The Gnomon Workshop – Liquid Simulation on Houdini
MKV | Video: H264 1920x1080 | Audio: AAC 48000Hz 2 Ch
Language: English | Duration: 2h 46m | Size: 2.9 GB
Simulate milk pouring into a bowl of cereal to learn the art of interacting with Rigid Body Dynamic objects and FLIP Fluid Particles. This 3.5-hour workshop by Stavros Sofianos will teach you how to craft a dynamic, art-directable splash effect, filling the bowl with milk and allowing your cereal pieces to float. This tutorial is created for intermediate-level artists with a basic understanding of Houdini.
Stavros begins by creating various layers of cereal and placing them in a simple yet effective way that will allow you to create a pleasing splash interaction later using the FLIP solver. You'll also explore a Voronoi fracture technique to correctly create proxies that can be used in an RBD simulation to generate the initial state of the cereal in the bowl.



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Video TrainingThe Gnomon Workshop – Large–Scale Cinematic Destruction in Houdini



The Gnomon Workshop – Large–Scale Cinematic Destruction in Houdini
Free Download The Gnomon Workshop – Large–Scale Cinematic Destruction in Houdini
David Silberbauer | Duration: 7:19 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 5,56 GB | Language: English
Discover how to build a fully scalable cinematic destruction shot in Houdini using professional procedural techniques. Recommended for intermediate-level Houdini artists, this 8-hour workshop by David Silberbauer guides you through how to manipulate attributes in Houdini, covers terrains and height field basics, and details how to compile blocks. You'll see how to randomize attributes, how to set up a fracturing system and build custom constraints. You'll also learn how to set up a DOP Network to handle RBD destruction setup and review the important TBD basics in SOPs. From there, David guides you through customizing velocities for use in POP networks and then using POPs for debris, as well as how to manipulate debris to use it as a volume source.
This workshop details how to build from a volume source to create dust with the Pyro Solver, moving on to handling a large-scale simulation. You'll learn how to not only work in a procedural way but also how to think procedurally, helping all artists feel empowered to build their own large-scale scenes. While this workshop is intended for intermediate users, it also offers an interesting insight for anyone with basic Houdini knowledge looking to learn more about professional industry workflows.
A Houdini apprentice file with a basic cinematic destruction setup is provided with this workshop.



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Video TrainingThe Gnomon Workshop – Designing a Custom Kitbash Library Hard–Surface Mech Set Using Blender



The Gnomon Workshop – Designing a Custom Kitbash Library Hard–Surface Mech Set Using Blender
Free Download The Gnomon Workshop – Designing a Custom Kitbash Library Hard–Surface Mech Set Using Blender
Gavin Manners | Duration: 2:08 h | Video: HVC1 1920x1080 | Audio: AAC 48 kHz 2ch | 2,74 GB | Language: English
Kitbash libraries can be an efficient way to save time when producing quick concepts for a mood piece, creating objects for background set-dressing, or adding detail and the indication of functionality to hard-surface models. In this workshop by Gavin Manners, you'll be taken through the process of how to design and build your very own hard-surface kitbash library.
Gavin's workshop begins with how to spark the initial idea and write a brief for yourself. He walks through gathering references to be properly prepared for the creation of the assets in Blender. Also covered is how to get the most out of your kitbash parts by creating subassemblies, as well as the principle of exponential idea generation.
The workshop then details how to create mech designs based on the brief, explaining how to use your custom kitbash library as effectively as possible. A simple lighting and rendering setup is also demonstrated before moving on to the final paint-over process to produce a finished piece of concept art.



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Video TrainingThe Gnomon Workshop – Designing Mechs in VR Using Medium A Workflow Built for Speed & Flexibility



The Gnomon Workshop – Designing Mechs in VR Using Medium A Workflow Built for Speed & Flexibility
Free Download The Gnomon Workshop – Designing Mechs in VR Using Medium A Workflow Built for Speed & Flexibility
Andre-Lang Huynh | Duration: 3:53 h | Video: HVC1 1920x1080 | Audio: AAC 48 kHz 2ch | 2,90 GB | Language: English
Learn how to use Medium to quickly and efficiently craft hard-surface mecha designs for the videogame industry. Senior Concept Artist Andre-Lang Huynh has worked in video games for a decade, specializing in mecha and hard-surface design. The workflow taught in this workshop is the same one used by Andre to design characters, vehicles, and weapons for Gotham Knights, including the Batmobile and Batcycle.
In this 3.5-hour workshop, Andre-Lang shares his VR workflow in great depth and demonstrates the flexibility of sculpting in VR as well as the precision that you can achieve with simple yet effective tools. You'll see exactly how he uses Medium to block out and refine his mecha before rendering the final design using KeyShot.
This tutorial is designed to be enjoyed by everybody from aspiring artists to industry veterans looking to modernize their approach and add the power of VR to their arsenal. After completing this tutorial, artists should be able to quickly use Medium and KeyShot to create tangible and functional designs of their own. As a concept artist whose workflow has evolved from entirely 2D through adding 3D and is now almost exclusively VR, this is a fascinating workshop for 2D and 3D artists alike who are looking to add to their skillset and master VR sculpting tools.



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Video TrainingThe Gnomon Workshop – Creating a Custom 3D Kit for Concept Art Photoshop, Blender, Substance & Procreate Workflow



The Gnomon Workshop – Creating a Custom 3D Kit for Concept Art Photoshop, Blender, Substance & Procreate Workflow
Free Download The Gnomon Workshop – Creating a Custom 3D Kit for Concept Art Photoshop, Blender, Substance & Procreate Workflow
Jose Vega | Duration: 5:53 h | Video: HVC1 1920x1080 | Audio: AAC 48 kHz 2ch | 4,94 GB | Language: English
Learn the process for creating a 3D kit from start to finish. Discover all the insights and techniques to help you take full advantage of 3D kit creation and be inspired to produce epic images, from generating initial ideas, gathering references, and handling prep work to finalizing concept art in Photoshop. Everything will be covered to help you create your own 3D kit assets, including modeling and texturing assets, from single assets to more complex pieces, assembling new assets, and building out a scene. You'll then explore how to use the created assets to build final illustrations.
The workflow instructed offers a comprehensive approach to asset creation and scene development, beginning with hand painting, bashing plants, and using Blender texture nodes to generate individual assets. Those assets are then developed into a versatile kit, employing Blender techniques, including mirroring and deformers, to progress from simpler to more intricate components.
Upon establishing a substantial asset library, the focus shifts to conceptualizing building assets. This involves leveraging straightforward Photoshop painting techniques to refine the final concept. The subsequent phase involves constructing a complete scene using the compiled kit. Additional techniques include simple modeling and sculpting in ZBrush as well as the use of VR with Gravity Sketch, transitioning to assembling the scene in Blender with the developed kit.



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