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Video TrainingFlippedNormals - Introduction to 3ds max



FlippedNormals - Introduction to 3ds max
Video: MPEG4 Video (H264) 1920x1080 30fps 2269kbps | Audio: AAC 44100Hz stereo 130kbps
Genre: eLearning | Duration: 12hrs+ | Language: English | File size: 5.4 GB

With over 12 hours of high-quality training, you'll learn everything you need to know to get started with 3ds Max!


Learn 3D modeling, simulations, UV unwrapping, rigging, deformers, material creation, lighting and using Arnold for rendering.
ABOUT YOUR INSTRUCTOR

l Sleegers is a Senior Environment Artist currently working in the AAA Game Industry. He's worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

PROJECT-BASED

The Potion Bottle is 4.5 hours of real- teaching. Learn everything from using splines to create the bottle and straps, using booleans and deformers for the leather, creating the feathers, and setting up materials and lighting using Arnold. By the end of the course, you'll have a solid grasp on how to practically use 3ds Max for all your projects.

SKILL LEVEL

Introduction to 3ds Max is the perfect series for bners to 3ds Max! We cover tools and concepts that bners will love and more advanced techniques which advanced artists can add to their arsenal. If you want to learn 3ds Max, this is the perfect course for you no matter your background!

65 HD videos

All Scene Files

SOFTWARE USED - 3ds Max 2022

Part 1 - Learning 3DS Max

00 - Intro

01 - Interface

02 - Navigation

03 - Saving

04 - Outliner And Layer Editor

05 - UI Hotkey and Toolbar Customization

06 - Installing Scripts

07 - Creating Primitives

08 - Movement Tools and Pivot Editing

09 - Editable Poly

10 - Object Properties

11 - Selection

12 - Hide and Isolate

13 - Modeling Tools

14 - Modifiers

15 - Non-Destructive Workflow

16 - Mesh Subdividing

17 - Deform Modifiers

18 - FFD

19 - Symmetry and Mirror

20 - Curves

21 - Lathe Extrude Sweep

22 - Snapping

23 - Weighted Normals

24 - Problem Solving Tools

25 - Booleans

26 - Mesh Cleanup

27 - Copy, Instance, and Array

28 - Meg and Linking

29 - Retopology Tools

30 - Auto Optimization

31 - Object Simulation

32 - Cloth Simulation

33 - Uv Unwrapping Basics

34 - TexTools

35 - Automated Uv Unwrapping

36 - Basic Material Creation

37 - Importing Exporting and Meg

38 - Fixing Common Problems

39 - Rigging and Skinning

40 - Animation Basics

41 - Render Settings

42 - Render Lighting

43 - Advanced Material Creation

44 - Bump and Displacement

45 - Special Material Functions

46 - Cameras

47 - Baking In 3Ds Max

48 - Handy Scripts

49 - Vertex Painting

01 - Creating the Bottle Mesh

02 - Creating the Rubber Straps

03 - Creating the Cork Part 1

04 - Creating the Cork Part 2

05- Creating the Leather Some Part 1

06 - Creating the Leather Some Part 2

07 - Creating the Feathers Part 1

08 - Creating the Feathers Part 2

09 - Creating the Straps

10 - Positioning the Model

11 - Setting Up the Lighting

12 - Creating the Materials Part 2

13 - Creating the Materials Part 3

14 - Creating the Materials Part 4

15 - Final Polish






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