

Video Training → The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
Published by: voska89 on 15-03-2024, 06:27 |
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Free Download The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 57m | Size: 1.5 GB
Substance 3D Designer's technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.
Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher's goal is to help demystify Substance's powerful procedural materials to allow you to use them to your advantage.
Video Training → The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
Published by: voska89 on 15-03-2024, 06:27 |
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Free Download The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 3h 40m | Size: 2.32 GB
Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.
This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.
Video Training → Creating a High–Fidelity Hero Building
Published by: voska89 on 15-03-2024, 05:00 |
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Free Download Creating a High–Fidelity Hero Building
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 6h 58m | 5.92 GB
Genre: eLearning | Language: English
Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated.
In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you're a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output.
Video Training → Creating Worlds for Film & TV Photoshop & Blender Workflow
Published by: voska89 on 15-03-2024, 05:00 |
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Free Download Creating Worlds for Film & TV Photoshop & Blender Workflow
Francesco Corvino | Duration: 3:11 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 1,25 GB | Language: English
In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a "nice" visual isn't going to cut it — your designs also need to be accurate and fully developed.
This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds. Francesco shares his straightforward approach to designing architecture and environments using a simple, no-nonsense approach with Photoshop and Blender as his software of choice.
Basic knowledge of 3D software and Photoshop will be sufficient for following along with this workshop. In a world increasingly saturated with hyper-photorealistic illustrations, often produced in seconds using generative AI software, this workshop focuses on the fundamentals of design and ideation. Francesco focuses on what truly matters: ideas, creativity, functionality, and strategic thinking. Unburdened by complex and overwhelming visual pipelines, this workshop approach is to help artists bring their true, authentic creative visions to life.
Video Training → Creating Smart P&IDs using Plant 3D
Published by: voska89 on 15-03-2024, 05:00 |
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Free Download Creating Smart P&IDs using Plant 3D
Published 3/2024
Created by CADCIM Technologies
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 13 Lectures ( 1h 3m ) | Size: 582 MB
Video Training → Creating Realistic Fabric & Clothing for Games
Published by: voska89 on 15-03-2024, 05:00 |
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Free Download Creating Realistic Fabric & Clothing for Games
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 52m | Size: 24.9 GB
Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters' attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged.
You'll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage.
Video Training → Creating Powerfull Add–Ons for NinjaTrader
Published by: voska89 on 15-03-2024, 04:59 |
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Free Download Creating Powerfull Add–Ons for NinjaTrader
Last updated 5/2019
Created by Yuri Zolotarev
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 10 Lectures ( 1h 23m ) | Size: 795 MB
Video Training → Creating Keyframe Concepts for Film & Animation Procreate, Photoshop, Gravity Sketch, Blender & 3D–Coat Techniques
Published by: voska89 on 15-03-2024, 04:59 |
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Free Download Creating Keyframe Concepts for Film & Animation Procreate, Photoshop, Gravity Sketch, Blender & 3D–Coat Techniques
Aleksey Pollack | Duration: 4:35 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 13,3 GB | Language: English
Discover efficient approaches to creating keyframe concept art for movies and animated films using a variety of software and best practices. In this 4.5-hour workshop, Aleksey Pollack guides you through his tried-and-tested techniques, including his personal approach to digital sculpting for concept art and how he integrates VR modeling and Blender techniques to boost his creative output. By exploring a plethora of processes, software, and plug-ins, viewers will define the techniques that will work best for their own creative projects. The ultimate goal is to help you with the knowledge you need to build your own epic keyframe concepts.
Aleksey shares what he calls his "unified toolbelt" approach, which allows him to always stay creative and never feel limited by a step-by-step process. Always working to deliver ideas and keyframes as fast as possible in a tight schedule, having a multitude of tools and techniques at his disposal allows him to work quickly and efficiently depending on the task at hand. You will see how some of Aleksey's favorite plugins help him to achieve quick results and real-time solutions in 3D. He also details his preferred method for combining renders and his overpainting tricks that push the frame to its final look.
This workshop is intended for artists who understand the basics of 3D modeling, while beginners will also discover fascinating new ways to approach and tackle creative projects. The plugins featured in this video guide include Physical Atmosphere, 3D-Coat Applink, and Sanctus Library. Accompanying the workshop are Aleksey's final Photoshop file and Blender scene files, with all assets included for your reference.
Video Training → Creating Key Illustrations for Videogames Environment Storytelling Using SketchUp & Photoshop
Published by: voska89 on 15-03-2024, 04:59 |
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Free Download Creating Key Illustrations for Videogames Environment Storytelling Using SketchUp & Photoshop
Eddie Bennun | Duration: 2:57 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 2,32 GB | Language: English
Videogame concept artists are tasked with the responsibility of designing the most memorable and visually vibrant game universes possible to inspire players and trigger their imaginations. This 3-hour workshop by AAA videogame Senior Art Director and Concept Artist Eddie Bennun reveals the principles of creating key concept art for an imaginary open-world game, explaining how to combine historical accuracy and fictional settings to create worlds that border the fantastical and the real.
This workshop shares professional techniques from concepting an idea and story, gathering references, roughing out the 3D block-out, and sketching initial concepts. Eddie then walks through the more painterly stages to create both a black-and-white and a fully polished, high-resolution final illustration. This demonstration teaches the art of effectively conveying a story through successful design and is particularly helpful for those looking to create memorable marketing illustrations for their game ideas.
Whether you're a beginner, junior, or established professional artist, this workshop will provide inspiration and techniques useful for all levels, for those aspiring to work in the industry as well as those already working in studio roles or simply looking to broaden their knowledge.
Video Training → Creating A 3D Stylized Character Quickly And Easily For Film
Published by: voska89 on 15-03-2024, 04:58 |
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Free Download Creating A 3D Stylized Character Quickly And Easily For Film
Published 3/2024
Created by Danan Thilakanathan
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 18 Lectures ( 1h 51m ) | Size: 1.4 GB


