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E-BooksCreating Political Presence The New Politics Of Democratic Representation



Creating Political Presence The New Politics Of Democratic Representation
Free Download Creating Political Presence: The New Politics Of Democratic Representation By Dario Castiglione, Johannes Pollak
2018 | 368 Pages | ISBN: 022658836X | PDF | 2 MB
For at least two centuries, democratic representation has been at the center of debate. Should elected representatives express the views of the majority, or do they have the discretion to interpret their constituents' interests? How can representatives balance the desires of their parties and their electors? What should be done to strengthen the representation of groups that have been excluded from the political system? Representative democracy itself remains frequently contested, regarded as incapable of reflecting the will of the masses, or inadequate for today's global governance. Recently, however, this view of democratic representation has been under attack for its failure to capture the performative and constructive elements of the process of representation, and a new literature more attentive to these aspects of the relationship between representatives and the represented has arisen. In Creating Political Presence, a diverse and international group of scholars explores the implications of such a turn. Two broad, overlapping perspectives emerge. In the first section, the contributions investigate how political representation relates to empowerment, either facilitating or interfering with the capacity of citizens to develop autonomous judgment in collective decision making. Contributions in the second section look at representation from the perspective of inclusion, focusing on how representative relationships and claims articulate the demands of those who are excluded or have no voice. The final section examines political representation from a more systemic perspective, exploring its broader environmental conditions and the way it acquires democratic legitimacy.



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E-BooksCreating Cistercian Nuns The Women's Religious Movement and Its Reform in Thirteenth–Century Champagne



Creating Cistercian Nuns The Women's Religious Movement and Its Reform in Thirteenth–Century Champagne
Free Download Creating Cistercian Nuns: The Women's Religious Movement and Its Reform in Thirteenth-Century Champagne By Anne E. Lester
2017 | 287 Pages | ISBN: 1501713493 | PDF | 2 MB
In Creating Cistercian Nuns, Anne E. Lester addresses a central issue in the history of the medieval church: the role of women in the rise of the religious reform movement of the thirteenth century. Focusing on the county of Champagne in France, Lester reconstructs the history of the women's religious movement and its institutionalization within the Cistercian order.The common picture of the early Cistercian order is that it was unreceptive to religious women. Male Cistercian leaders often avoided institutional oversight of communities of nuns, preferring instead to cultivate informal relationships of spiritual advice and guidance with religious women. As a result, scholars believed that women who wished to live a life of service and poverty were more likely to join one of the other reforming orders rather than the Cistercians. As Lester shows, however, this picture is deeply flawed. Between 1220 and 1240 the Cistercian order incorporated small independent communities of religious women in unprecedented numbers. Moreover, the order not only accommodated women but also responded to their interpretations of apostolic piety, even as it defined and determined what constituted Cistercian nuns in terms of dress, privileges, and liturgical practice. Lester reconstructs the lived experiences of these women, integrating their ideals and practices into the broader religious and social developments of the thirteenth century―including the crusade movement, penitential piety, the care of lepers, and the reform agenda of the Fourth Lateran Council. The book closes by addressing the reasons for the subsequent decline of Cistercian convents in the fourteenth century. Based on extensive analysis of unpublished archives, Creating Cistercian Nuns will force scholars to revise their understanding of the women's religious movement as it unfolded during the thirteenth century.



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E-BooksCreating Back Scenes for Model Railways and Dioramas (2024)



Creating Back Scenes for Model Railways and Dioramas (2024)
Free Download David Wright, "Creating Back Scenes for Model Railways and Dioramas"
English | 2017 | pages: 192 | ISBN: 1785002805 | EPUB | 166,5 mb
This book is a comprehensive guide for both railway and diorama modellers to create convincing back scenes. If a modeller is prepared to go to great lengths to achieve realism in the locomotives, rolling stock and buildings, this should be carried through to the scenics. It covers choosing the right materials; rural and urban back scenes; traditional painted back scenes; producing back scenes with camera and/or computer; the correct use of forced perspective and scale reduction; getting the transition from layout to back scene right and, finally, lighting and presentation.



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Video TrainingThe Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer



The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
Free Download The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 57m | Size: 1.5 GB
Substance 3D Designer's technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.
Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher's goal is to help demystify Substance's powerful procedural materials to allow you to use them to your advantage.



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Video TrainingThe Gnomon Workshop – Creating Complex Materials for Games in Substance Designer



The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
Free Download The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 3h 40m | Size: 2.32 GB
Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.
This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.



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Video TrainingCreating a High–Fidelity Hero Building



Creating a High–Fidelity Hero Building
Free Download Creating a High–Fidelity Hero Building
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 6h 58m | 5.92 GB
Genre: eLearning | Language: English
Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated.
In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you're a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output.



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Video TrainingCreating Worlds for Film & TV Photoshop & Blender Workflow



Creating Worlds for Film & TV Photoshop & Blender Workflow
Free Download Creating Worlds for Film & TV Photoshop & Blender Workflow
Francesco Corvino | Duration: 3:11 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 1,25 GB | Language: English
In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a "nice" visual isn't going to cut it — your designs also need to be accurate and fully developed.
This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds. Francesco shares his straightforward approach to designing architecture and environments using a simple, no-nonsense approach with Photoshop and Blender as his software of choice.
Basic knowledge of 3D software and Photoshop will be sufficient for following along with this workshop. In a world increasingly saturated with hyper-photorealistic illustrations, often produced in seconds using generative AI software, this workshop focuses on the fundamentals of design and ideation. Francesco focuses on what truly matters: ideas, creativity, functionality, and strategic thinking. Unburdened by complex and overwhelming visual pipelines, this workshop approach is to help artists bring their true, authentic creative visions to life.



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Video TrainingCreating Smart P&IDs using Plant 3D



Creating Smart P&IDs using Plant 3D
Free Download Creating Smart P&IDs using Plant 3D
Published 3/2024
Created by CADCIM Technologies
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 13 Lectures ( 1h 3m ) | Size: 582 MB



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Video TrainingCreating Realistic Fabric & Clothing for Games



Creating Realistic Fabric & Clothing for Games
Free Download Creating Realistic Fabric & Clothing for Games
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 52m | Size: 24.9 GB
Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters' attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged.
You'll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage.



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Video TrainingCreating Powerfull Add–Ons for NinjaTrader



Creating Powerfull Add–Ons for NinjaTrader
Free Download Creating Powerfull Add–Ons for NinjaTrader
Last updated 5/2019
Created by Yuri Zolotarev
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 10 Lectures ( 1h 23m ) | Size: 795 MB



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