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Software / Graphics & DesignAutodesk VRED Pro 2023.2 with Assets



Autodesk VRED Pro 2023.2 with Assets
Autodesk VRED Pro 2023.2 with Assets | 9.7 Gb

Autodesk Inc.


is pleased to announce the availability of VRED Products 2023.2.0 is an visualization software enables automotive designers and eeers to create product presentations, design reviews, and virtual prototypes with highly realistic materials, physical camera settings, eeering tools, and even surface analysis modes.
We added Depth Peeling for order-independent transparency and per-pixel correct blending of transparent surfaces, without sorting. Render images with complex intersecting transparent objects, such as a headlight, with pixel-perfect accuracy. Under Visualization > Advanced OpenGL Settings > Transparency Mode > Depth Peeling you can toggle between Object Sorting (using the Sort Key of the material) and Depth Peeling. Use the Transparency Settings in Visualization > Advanced OpenGL Settings > Transparency Mode to set the depth of the peeling.
The decoupling of the Camera Editor is complete, making it possible to access all properties via the Python API. Menus and quick access icons have been added, making it easier to locate options and access frequently used tools. Use the search, filtering, and collapse/expand controls to locate cameras and viewpoints in the Tree List. Split the Tree List into two views for easier sorting/grouping. Improved the loading and saving of tracks and viewpoints. Also, when working with tracks, the number of tracks selected in the Tree List detees the number of tracks displayed in the Track View. And lastly, properties can now be changed on multi-selection for cameras and viewpoints.
Improved face-normal rendering, by adding two new colors to show invalid normals. These help you detect files that are broken and can only be repaired by recalculating the normals. Red normals are NaN or have a zero length, which creates NaNs when normalized. Pink normals have an absolute angle between the face and vertex normal above a threshold, such as 85°. Invalid Normals Valid Normals
Added a Roughness option to the Metallic Carpaint Clearcoat section for imitating clearcoat spray paint high-gloss satin and matte finishes in OpenGL, CPU raytracing, and GPU raytracing. Now, you can control the roughness, thickness, and density of the clearcoat for most materials, such as Plastic, Brushed Metal, Metallic Carpaint, and Carbon (2D/3D).
We added the choice of NVIDIA's OptiX GPU or Intel's Open Image CPU denoiser when rendering and for lightmap baking. Set this in the UI or with Python. Use setDenoiserModel for switching to the AOV OptiX Denoiser, instead of using the default HDR OptiX Denoiser for raytracing. It is possible to combine GPU raytracing with CPU denoising and vice-versa. Therefore, CPU raytracing with CPU denoising is now possible, if you don't have compatible RTX GPUs.
We added setShadowMapUpdates(bool) and getShadowMapUpdates. To prevent any shadow maps from updating, use setShadowMapUpdates(false). Lights created while the update is set to false will also be included and their shadow maps will not update. Re-enabling updates will trigger a render, updating all shadow maps.
We added support to resolve textures paths from FBX that are absolute to relative. This enables you to load textures with the file, without the need for manually reloading each texture.
Added a checkbox and removed a button from the Enable Photometric Parameters dialog to make it easier to choose the correct option for activating/deactivating the photometric mode and, therefore, reduce rendering issues.
For Python, we renamed the Python API V1 commands in the TOC for easier searchability and added example links to classes that have Python example files. For logo text and projecting textures, we added the Working with Logos and Projecting Textures topic at the request of a user. There are simple instructions for mapping a logo onto a material, adjusting its placement, and adding a bump map. We've also included information on dragging and dropping a texture from outside of VRED directly onto geometry in VRED and creating a decal from there. Lastly, find links to additional information, including a video on Texture Projection Settings. For the Material Editor, find all common attributes now only in General Truelight Material Settings. Content unique to a specific material is found in that material, along with links to common attribute information.

(that's Virtual Reality Editor) covers advanced visualisation, rendering and design review. VRED is a visualisation system, but it's one that combines the progressive, physically based rendering available in other systems (such as KeyShot or V-Ray) with a set of tools to allow you to bake those visualisation properties (materials, textures, lightings, shadows and so on) into highly efficient datasets that support design review, collaboration, large-scale visualisation and increasingly, virtual reality.
is an innovative and powerful software solutionfor 3D visualization with a superior quality. Fitted with physical camera and material and light settings, based on plastic, metal, coal or fabric physical features, VRED Professional allows users to create visual phototrrealistic fixes. The higher quality that you can achieve straight from VRED Professional, reduces significantly post-production costs.
Use the
to manage items like scenes, environments, and materials across multiple projects. Each tab contains the assets and location of those assets for that category. Global assets stored anywhere in the network can be accessed as from a local folder. This supports standardization throughout several projects or even across multiple departments within the company.
helps people imagine, design and create a better world. Everyone—from design professionals, eeers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
Autodesk VRED
Pro 2023.2.0 with Assets Manager
x64 english
Windows *
9.7 Gb



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