Login: Password:  Do not remember me

Categories




E-Books / Video TrainingLearning Path Game Development With Gamemaker Studio 2



Learning Path Game Development With Gamemaker Studio 2
Last updated 1/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 418.90 MB | Duration: 3h 55m
Build amazing games with GameMaker Studio 2


What you'll learn
Discover the basics behind using GameMaker Studio 2
Get to know all about the available resources in GameMaker Studio 2
Create animations in GameMaker Studio 2's sprite editor
Use tilesets and auto-tiling to make level design faster and easier
Combine all your new knowledge and make your own game
Develop the essential skills to use GameMaker Studio 2 and get a kick-start in bringing your game ideas to life
Discover the structure of all the main statements in GameMaker Language
Know how every aspect of Game Maker Language can be used throughout a game's functionality
See how different resources come together and combine into a final product
Requirements
Basic knowledge of GML would be beneficial
Description
GameMaker Studio 2 is a game engine that is used to publish games to a variety of platforms. It is one of the most versatile and friendly game creation tools for beginner and professional game developers. It is used for the creation of cross-platform and multi-genre video games using a scripting language known as GameMaker Language (GML). So, if you are a beginner who wants to a get a kick-start in you gaming journey with GameMaker Studio, then go for this Learning Path.
Packt's Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
The highlights of this Learning Path are
Export your games to multiple platforms including Windows, mobile, the Mac, and more
Create animations in GameMaker Studio 2's sprite editor
Understand the basics behind programming in GameMaker Studio 2
Learn complex hardening and migrate security infrastructures
Let's take a quick look at your learning journey. You will first learn all about GameMaker: Studio 2's interface and general workflow. You will then be looking at the available resources in GameMaker Studio 2. You will understand the various options of objects and how they change the way your game will work as well as how to create your own simple object for use in a game. You will then learn about rooms, the resource that we use to set out levels, menus, and much more. Next, you will deal with the different types of variables available and about functions and statements. Next, you will learn about loops and scripts. You will then learn to create base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker.
On the completion of this Learning Path, you will have an in-depth understanding of GameMaker Studio 2 and have acquainted with the GameMaker language.
Meet Your Expert
We have the best works of the following esteemed author to ensure that your learning journey is smooth
Nathan Auckett is an independent game developer and a moderator at @gamejolt. He is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker. You can find him on Twitter: @NathanAuckett
Overview
Section 1: Learning the GameMaker Studio 2 Interface
Lecture 1 The Course Overview
Lecture 2 The start page
Lecture 3 The Main Interface
Lecture 4 Customizing your workspace
Lecture 5 Rooms, Sprites, Tilesets
Lecture 6 Sounds, Fonts and Objects
Lecture 7 Scripts, Shaders and Timelines
Lecture 8 Paths, Included Files, Extensions and Notes
Lecture 9 Naming conventions and their purpose
Lecture 10 Organisation
Lecture 11 Importing and exporting resources
Lecture 12 The Main Sprite Interface
Lecture 13 The Basics of Drawing
Lecture 14 Advanced Drawing Tools
Lecture 15 Main object interface
Lecture 16 Events
Lecture 17 Inheritance
Lecture 18 Physics Options
Lecture 19 The Main Room interface
Lecture 20 Layers
Lecture 21 Adding Assets to Rooms
Lecture 22 The Main Tile Interface
Lecture 23 Tile Importing and setup
Lecture 24 Tile Brushes
Lecture 25 Auto Tiling
Section 2: Programming in GameMaker Studio 2
Lecture 26 The Course Overview
Lecture 27 Variables
Lecture 28 Instance, Local, and Global Variables
Lecture 29 One and Two Dimensional Arrays
Lecture 30 Macros
Lecture 31 Functions
Lecture 32 If Else and Else If
Lecture 33 And Or
Lecture 34 The Repeat Loop
Lecture 35 While and Do Until
Lecture 36 The For Loop
Lecture 37 Creating a Script
Lecture 38 Arguments and Returning Data
Lecture 39 What Are We Making?
Lecture 40 Asset Creation
Lecture 41 Player Setup
Lecture 42 Player Controls
Lecture 43 Enemy Setup
Lecture 44 Enemy Movement
Lecture 45 Creating Collectables
Lecture 46 Difficulty and Score Display
Lecture 47 Player Death
Lecture 48 Exporting and Sharing Our Game
This Learning Path is targeted at game developers who have created games or are new at it


Homepage
https://www.udemy.com/course/learning-path-game-development-with-gamemaker-studio-2/




Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me


Links are Interchangeable - No Password - Single Extraction


[related-news]

Related News

    {related-news}
[/related-news]

Comments (0)

Search



Updates




Friend Sites


» TinyDL
» DownTra
» 0dayHome

Your Link Here ?
(Pagerank 4 or above)