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Asset Creation In Blender 2.9 (Only Blender Required)
Last updated 3/2021MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 3.01 GB | Duration: 3h 13m

Guide to real- 3D asset creation from scratch.


A complete guide to PBR workflow in Blender.

What you'll learn
3D Real- Asset creation from scratch
3D Modelling in Blender
UV unwrapping
Procedural texturing using Blender
PBR workflow in Blender
Baking PBR maps in Blender
Requirements
Basic knowledge of blender.
Description
Hello everyone! I am Harshavardhan from India . I have been an active blender user for the past 4 years. I welcome you all to the course, asset creation in blender. We will be learning how to model a hurricane lamp from scratch. We will then unwrap UVs followed by a full texturing session which will provide you an introduction to the huge world of procedural texturing techniques inside of blender. We will then bake our generated textures in PBR maps like the base colour, metallic, roughness, normal and opacity map. The techniques used in this course can be used for asset creation in games and in real- visualisation.Royalty Free Music from BensoundThe best part is we will be doing all the modelling, UV unwrapping, texturing and baking all inside of blender without the need for any other third party texturing software. In my opinion, the node based shader editor in blender is as powerful as any other dedicated texturing software. This course is aimed to be short and crisp with the entire duration of just under 3 and a half hours. where I aim to deliver the most relevant information in a short span of . I am excited as you are. Enroll now and I hope to see you in the course.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Addons

Section 2: Modelling

Lecture 3 Parts Of A Hurricane Lamp

Lecture 4 Setting Up References & Caliberation

Lecture 5 Modelling The Fuel Tank

Lecture 6 Modelling The Collar & Wick Holder

Lecture 7 Modelling The Lamp Chimney

Lecture 8 Modelling The Ventillation Cap

Lecture 9 Modelling The Frame

Lecture 10 Modelling The Handle

Lecture 11 Modelling The Metal Support Rings

Lecture 12 Modelling The Lever

Lecture 13 Modelling The Knob

Lecture 14 Modellig The Wick

Lecture 15 Checking The Normal Orientation

Section 3: UV unwrapping

Lecture 16 Marking Seams & Unwraping

Lecture 17 Laying Out UVs

Section 4: PBR Material Texturing

Lecture 18 Assigning Basic Materials

Lecture 19 Baking Curvature Map

Lecture 20 Creating The Metal & Paint

Lecture 21 Texturing The Lamp Chimney

Lecture 22 Texturing The Wick

Lecture 23 Adding Scratches

Section 5: Baking PBR Maps

Lecture 24 Baking The Base Color

Lecture 25 Baking The Roughness

Lecture 26 Baking The Metallic

Lecture 27 Baking The Normal Map

Lecture 28 Baking The Transparency Map

Section 6: Conclusion

Lecture 29 Applying The Textures

Lecture 30 A Simple Test Render

Lecture 31 Conclusion

Aspiring 3D artist,Prop designers,Game Designers and developers,3D enthusiast,Bner or Intermediate Blender users

HomePage:
Https://anonymz.com/https://www.udemy.com/course/asset-creation-in-blender-29-only-blender-required/




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