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E-Books / Video TrainingSculpt A Complex Catacomb Environment Scene With Zbrush



Sculpt A Complex Catacomb Environment Scene With Zbrush
Last updated 3/2019MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 5.20 GB | Duration: 7h 6m

Use ZBrush to sculpt a cinematic horror environment

What you'll learn
Learn to create quick proxy models for scene preview
Be able to quickly create individual environment component pieces
Learn to visualize how to take simple constructs to create a complicated environment scene
Requirements
Access to ZBrush
A basic working understanding of ZBrush is helpful, though bner topics are covered
Description
Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version.


They'll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.

Overview

Section 1: Introduction

Lecture 1 Source files here!

Lecture 2 Introduction to the Course

Lecture 3 Reviewing Concept and Proxy Modeling

Lecture 4 Creating Fencing

Lecture 5 Positioning and Scaling the Fencing

Lecture 6 Graveyard Crosses

Lecture 7 Tombstones Among Us

Section 2: Sculpting Foliage and the Dam Standard Brush

Lecture 8 Introduction to Section 2

Lecture 9 Building a Tree with ZSpheres

Lecture 10 Extending ZSphere Trees Branches and Roots

Lecture 11 Using Curve Multi Tubes

Lecture 12 Basic Details with ClayBuildup Brush

Lecture 13 Adding Details with Dam Standard and Alpha Strokes

Section 3: Refining our Hard Surface Sculpts

Lecture 14 Introduction to Section 3

Lecture 15 Creating the Wall Columns

Lecture 16 Bricks to Make a Wall

Lecture 17 Continuing the Bricks

Lecture 18 Finishing Off the Wall

Lecture 19 Starting the Arch for the Main Entrance

Lecture 20 Finishing the Arch

Lecture 21 Reusing Fence Spikes to Create a Gate

Section 4: Refinement and Final Polish

Lecture 22 Introduction to Section 4

Lecture 23 Importing External Meshes

Lecture 24 New Wall Mesh Duplication and Placement

Lecture 25 Adjusting Fence Spikes

Lecture 26 Placing Tombstones

Lecture 27 Creating Ground Displacement

Lecture 28 Creating Graveyard Grass

Lecture 29 Clumping Grass and Tombstone Booleans

Lecture 30 Starting Surface Details and Cracking Stone

Lecture 31 Finishing Surface Details and Cracking Stone

Lecture 32 Defog the Main Gates

Lecture 33 Using Booleans to Create Walls and Course Wrapups

Lecture 34 Bonus Lecture: Further Learning with 3dmotive

Students familiar with Zbrush and wishing to understand how to create a complete scene

HomePage:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-sculpt-a-catacomb-scene-with-zbrush/




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