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E-Books / Video TrainingLearn To Model And Texture 3D Assets For Mobile Games



Learn To Model And Texture 3D Assets For Mobile Games
Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.38 GB | Duration: 3h 7m

Learn to mode, UV, and texture stunning, low resolution game assets with a stylized, hand-painted look!


What you'll learn
Model and UV a low poly game asset for Mobile Games using Maya
Paint great, stylized textures using 3dCoat and Photoshop
Requirements
Adobe Photoshop
Autodesk's Maya
3d-Coat
Description
In this bner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Bning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game ees available today.(Students - please look under Section 1 / Lecture 1 s for the source files associated with the lesson.)More about the Instructor:An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Overview

Section 1: Introduction to Modeling and UV Unwrapping the Asset with Maya

Lecture 1 course source files here!

Lecture 2 Introduction

Lecture 3 Modeling Intro

Lecture 4 Modeling the Cockpit

Lecture 5 Blocking in the Underbelly

Lecture 6 Modeling the Wings

Lecture 7 Adding the Ee Compartment

Lecture 8 Modeling the Propellers

Lecture 9 Modeling the Headlights

Lecture 10 Creating UVs

Lecture 11 Laying out UVs

Section 2: Texture Painting and Rendering our Game Asset

Lecture 12 Introduction

Lecture 13 Setup for 3D Coat

Lecture 14 Blocking in Colors 01

Lecture 15 Blocking in Colors 02

Lecture 16 Painting the Main Body 01

Lecture 17 Painting the Main Body 02

Lecture 18 Painting the Main Body 03

Lecture 19 Painting the Wings

Lecture 20 Adding Details

Lecture 21 Painting the Cockpit

Lecture 22 Photoshop Adjustments

Lecture 23 Rendering and Course Wrapup

Lecture 24 Bonus Lecture: Further Learning with 3dmotive

Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop,This course is not intended for complete 3d bners

HomePage:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-learn-to-model-and-texture-3d-assets-for-mobile-games/




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