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E-Books / Video TrainingLearn To Build A 3D Puzzle Game With Unity



Learn To Build A 3D Puzzle Game With Unity
Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 3.05 GB | Duration: 5h 13m

Explore the process of building a complete 3D puzzle game inside of Unity - from start to finish!


What you'll learn
Lean to build a 3D puzzle game inside of the Unity ee
Lean to import meshes, textures, and animations into the Unity Game Ee
Learn the basics of scripting game elements in Unity
Requirements
Unity
Autodesk's Maya
Description
In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity ee. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.
(Students - please look under Section 1 / Lecture 1 s for the source files associated with the lesson.)
More about the Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Overview

Section 1: Project Overview and Constructing the Gameplay Space

Lecture 1 Course Files Here!

Lecture 2 Introduction

Lecture 3 Project Overview

Lecture 4 Configuring a New Project

Lecture 5 Importing Assets

Lecture 6 Configuring Meshes and Audio

Lecture 7 Creating Materials

Lecture 8 Starting Level Design

Lecture 9 Completing Level Design

Lecture 10 Using Props

Lecture 11 Scene Lighting

Lecture 12 Lightmap Preparation

Lecture 13 Starting Lightmapping

Lecture 14 Lightmap Resolution

Lecture 15 Final Lightmap

Lecture 16 Adding More Levels

Section 2: Importing Animations and Learning Movement

Lecture 17 Introduction

Lecture 18 Exploring Rigged Meshes

Lecture 19 Bones and Hierarchies

Lecture 20 Rigs and Avatars

Lecture 21 Skinning and Muscles

Lecture 22 Exploring Animation Clips

Lecture 23 Cheer Animation

Lecture 24 Walking and Pushing Animations

Lecture 25 Getting Started with State Machines

Lecture 26 Parameters and Transitions

Lecture 27 Completing the Walk Transition

Lecture 28 Completing the State Machine

Lecture 29 Scripting and Mecanim

Lecture 30 Creating Movement Mechanics

Lecture 31 Looking Forward

Section 3: Working with Moving Objects, Collisions, and Building the Camera

Lecture 32 Introduction

Lecture 33 Movement Overview

Lecture 34 Getting Started with Rotation

Lecture 35 Completing Player Movement

Lecture 36 Adding Crates

Lecture 37 Adding Colliders

Lecture 38 Planning Collision Detection

Lecture 39 Point Intersection

Lecture 40 Movement Validation

Lecture 41 Hand and Crate Contact

Lecture 42 Introducing Inverse Kinematics

Lecture 43 Using Empty Objects as IK End Links

Lecture 44 Scripting with IK

Lecture 45 Completing the IK Rig

Lecture 46 Adding Crate Destinations

Lecture 47 Detecting End Conditions

Lecture 48 Creating Chase View Cameras

Section 4: Building Level Conditions, Understanding Game Settings, and FX

Lecture 49 Introduction

Lecture 50 The Game Manager

Lecture 51 Singletons

Lecture 52 Preparing for Level Switching

Lecture 53 Checking for a Win Condition

Lecture 54 Loading the Next Level

Lecture 55 Real Lighting

Lecture 56 Using Light Probes

Lecture 57 Adding Background Music

Lecture 58 Adding a Torch Prop

Lecture 59 Starting the Fire Particle System

Lecture 60 Refining the Fire Particle System

Lecture 61 Completing the Fire Particle System

Lecture 62 More Prefabs

Lecture 63 Image Effects

Lecture 64 Testing Resolutions

Lecture 65 Game Settings

Lecture 66 Moving Onwards

Section 5: Additional Game Programming, Final Bug Testing, and Conclusion

Lecture 67 Introduction

Lecture 68 The Road Ahead

Lecture 69 Player Preferences

Lecture 70 Testing Player Prefs

Lecture 71 Exploring XML

Lecture 72 Introducing Data Serialization

Lecture 73 Serializing Transformation Data

Lecture 74 Extending the Data Manager

Lecture 75 Saving and Loading with the DataManager

Lecture 76 Revising the GameManager

Lecture 77 Saving Games with the GameManager

Lecture 78 Restoring Games with the GameManager

Lecture 79 Persistent Data Path

Lecture 80 Testing Load and Save Games

Lecture 81 Bug Alert

Lecture 82 Fixing the Restore Bug with Persistent Objects

Lecture 83 Conclusion

Lecture 84 Bonus Lecture: Further Learning with 3dmotive

Intermediate game artists and designers interested in building games in Unity

HomePage:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-learn-to-build-a-3d-puzzle-game-with-unity/




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