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E-Books / Video TrainingLearn Advanced Scripting In Maya By Building Custom Tools



Learn Advanced Scripting In Maya By Building Custom Tools
Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 4.91 GB | Duration: 9h 31m

Build an FBX exporter in Maya while learning some advanced scripting techniques!


What you'll learn
Understand basic software design
Learn and understand Export Nodes
Understand UI Design
Understand how to create custom procedures
Learn to code and setup animation export settings
Requirements
Autodesk's Maya
Description
In Advanced Scripting in Maya, we will use a real-world issue as a teaching case while developing automation and support an FBX exporter. In the first module for this course we will discuss some basic philosophies about software design before we start writing our code. We will then b our script by starting on some basic lower level functions and ending with the creation of our FBX export nodes. From there we will continue our script by designing all the procedures needed to handle exporting of rigged characters, setting our animation export settings, and managing anim layers per animation.
We will also show how to set our FBX export settings and will end the second module with writing the actual calls to the FBX exporter using our animation. Next, we will design our main UI, so all our export code will be easier to use. We will build a tabbed window so we can switch between model and animation export, and include such options as pop-up menus when we right-click for power users. To wrap things up, we will add the functions needed to make our UI work, we will create procedures that will automatically populate the UI depending on what is selected, procedures to support our popup menus, and eventually calling our export code.
(Students - please look under Section 1 / Lecture 1 s for the source files associated with the lesson.)
More about the Instructor
Chad Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Ever since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in #d world Magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad Morgan currently lives in Lake Forest, CA with his wife Carol and his son Xander.

Overview

Section 1: Introduction to Basic Scripting Functions

Lecture 1 Course Files Here!

Lecture 2 Introduction to the Course

Lecture 3 Defining the Problem

Lecture 4 Design Principals

Lecture 5 Low Level Procedures

Lecture 6 Tagging Meshes Procedure

Lecture 7 Find Objects Procedure

Lecture 8 Find Blendshapes Procedure

Lecture 9 Clear Garbage Procedure

Lecture 10 Export Node Procedures 01

Lecture 11 Export Node Procedures 02

Section 2: Animation and FBX Basics

Lecture 12 Introduction

Lecture 13 Model Procedures

Lecture 14 Animation Procedures

Lecture 15 Copy and Connect Skeleton Procedure

Lecture 16 Transform to Origin Procedure

Lecture 17 Anim Layer Procedures

Lecture 18 Set Anim Layers From Settings Procedure

Lecture 19 Export Procedures

Lecture 20 Export FBX Animation Procedure

Lecture 21 Export FBX Character Procedure

Lecture 22 Errata and Conclusion

Section 3: Learning to build the UI and Menus

Lecture 23 Introduction

Lecture 24 Creating the Main Window

Lecture 25 Creating Animation UI Elements

Lecture 26 Setting up Animation Form Layout

Lecture 27 Creating Model UI Elements

Lecture 28 Setting up Model Form Layout

Lecture 29 Pop-up Menus

Lecture 30 Populating the Root Joint Panel

Lecture 31 Populating Actor Panel

Lecture 32 Help Menus

Section 4: Improving the UI, Export Settings, and Popup Menus

Lecture 33 Introduction

Lecture 34 Defining the UI Behavior

Lecture 35 Tag for Origin Button

Lecture 36 Populate Model Export Nodes Panel

Lecture 37 Populate Geometry Panel

Lecture 38 Update Model Export Settings

Lecture 39 Export Buttons

Lecture 40 Filename UI

Lecture 41 Popup Menus Select and Delete

Lecture 42 Popup Menus Rename

Lecture 43 Conclusion

Section 5: Building and Refining the Export Functions and Animation Features

Lecture 44 Introduction

Lecture 45 Populate Export Nodes Panel

Lecture 46 Create New Export Nodes and Popup Windows

Lecture 47 Update UI Settings

Lecture 48 Export Node From UI

Lecture 49 Anim Layer Buttons

Lecture 50 Export Buttons and Popup Menus

Lecture 51 Debugging Animation Tab

Lecture 52 Debugging Model Tab and Course Wrapup

Lecture 53 Bonus Lecture: Further Learning with 3dmotive

Those looking to increase their scripting knowledge base within Maya and become a stronger asset to a tech art and tools development team.

HomePage:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-learn-advanced-scripting-in-maya-by-building-custom-tools/




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