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E-BooksExperiencing Cinema Participatory Film Cultures, Immersive Media and the Experience Economy





Experiencing Cinema Participatory Film Cultures, Immersive Media and the Experience Economy
Experiencing Cinema: Participatory Film Cultures, Immersive Media and the Experience Economy by Emma Pett
English | Feb 25, 2021 | ISBN: 1501352040 | 248 pages | PDF | 1,5 MB
Film is often conceived as a medium that is watched rather than experienced. Existing studies of film audiences, and of media reception more broadly, have revealed the complexity of viewing practices and cultures surrounding cinema-going and its exhibition spaces. Experiencing Cinema offers the first in-depth study of participant engagement with a range of experiential media forms derived from cinema culture. From sing-a-long screenings to theatrical extravaganzas, a broad spectrum of alternative film-going practices and immersive spaces are explored and analysed in this original audience study.



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E-BooksExperiencing Fictional Worlds





Experiencing Fictional Worlds
Benedict Neurohr, "Experiencing Fictional Worlds "
English | ISBN: 902720201X | 2019 | 242 pages | PDF | 13 MB
Experiencing Fictional Worlds is not only the title of this book, but a challenge to reveal exactly what makes the "experience" of literature. This volume presents contributions drawing upon a range of theories and frameworks based on the text-as-world metaphor. This text-world approach is fruitfully applied to a wide variety of text types, from poetry to genre-specific prose to children's story-books.



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E-BooksExperiencing Design The Innovator's Journey





Experiencing Design The Innovator's Journey
English | 2021 | ISBN: isbn | 296 pages | pdf, epub | 14.61 MB
In daylong hackathons, design thinking seems deceptively easy. On the surface, it involves a set of seemingly simple activities such as gathering data, identifying insights, generating ideas, prototyping, and experimentation. But practiced at a superficial level, even great design tools don't go deep enough to create the shifts in mindset and skillset that are required to achieve transformational impact. Going deep with design requires more than changing the activities of innovators; it involves creating the conditions that shape who they become. Individuals become design thinkers by experiencing design.
Drawing on decades of researching design thinking and teaching it to people not trained in design, Jeanne Liedtka, Karen Hold, and Jessica Eldridge offer a guide for how to create these deep experiences at each stage of the design thinking journey, whether for an individual, a team, or an organization. For each experience phase, they specify the mindset shifts and competencies that need to be achieved, describe how different personality types experience different kinds of journeys, and show how to fully leverage the diversity of teams. Experiencing Design explores both the science and practicalities of design and includes two assessment instruments for individual and organizational development.



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