

Video Training → Creating Key Illustrations for Videogames Environment Storytelling Using SketchUp & Photoshop
Published by: voska89 on 15-03-2024, 04:59 |
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Free Download Creating Key Illustrations for Videogames Environment Storytelling Using SketchUp & Photoshop
Eddie Bennun | Duration: 2:57 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 2,32 GB | Language: English
Videogame concept artists are tasked with the responsibility of designing the most memorable and visually vibrant game universes possible to inspire players and trigger their imaginations. This 3-hour workshop by AAA videogame Senior Art Director and Concept Artist Eddie Bennun reveals the principles of creating key concept art for an imaginary open-world game, explaining how to combine historical accuracy and fictional settings to create worlds that border the fantastical and the real.
This workshop shares professional techniques from concepting an idea and story, gathering references, roughing out the 3D block-out, and sketching initial concepts. Eddie then walks through the more painterly stages to create both a black-and-white and a fully polished, high-resolution final illustration. This demonstration teaches the art of effectively conveying a story through successful design and is particularly helpful for those looking to create memorable marketing illustrations for their game ideas.
Whether you're a beginner, junior, or established professional artist, this workshop will provide inspiration and techniques useful for all levels, for those aspiring to work in the industry as well as those already working in studio roles or simply looking to broaden their knowledge.
Video Training → The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow
Published by: voska89 on 7-03-2024, 01:26 |
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Free Download The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow
Colin Valek | Duration: 3:29 h | Video: HVC1 1920x1080 | Audio: AAC 48 kHz 2ch | 2,47 GB | Language: English
Learn how to create game-ready foliage assets from scratch using hand-crafted models and textures. This workshop by Senior Environment Artist Colin Valek will give you a comprehensive guide to using SpeedTree to create trees and groundcover vegetation that can be used to build lush and beautiful game environments.
This workshop is intended for intermediate-level artists with some prior knowledge of working with SpeedTree, Maya, ZBrush, Substance Designer, and Unreal Engine. Learn professional tips about the art direction of foliage assets, as well as technical considerations for using foliage in games. Also, you will go over the importance of quickly blocking placeholder assets before committing to detail work.
The chapters work through the process of sculpting and texturing highly detailed plant models using ZBrush and Maya. These plant models are then baked down onto texture atlases using Substance Designer and finally assembled into foliage assets within SpeedTree. Lastly, you'll be given some tips on integrating and populating foliage in Unreal Engine 5.
Video Training → Texturing Models For Videogames In 2020 Retop, Uvs & Baking
Published by: voska89 on 27-08-2022, 07:08 |
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Last updated 1/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.56 GB | Duration: 16h 37m
Video Training → Sculpting Stilized Characters For Videogames Zbrush 2020
Published by: voska89 on 27-08-2022, 06:48 |
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Last updated 11/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.03 GB | Duration: 7h 40m
--- → The History of Videogames - Second Edition, 2022
Published by: ad-team on 13-01-2022, 06:26 |
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--- → Videogames Hardware Handbook - Vol 02, Rev Edition, 2021
Published by: ad-team on 14-09-2021, 02:54 |
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Videogames Hardware Handbook - Vol 02, Rev Edition, 2021
Size:189.78 MB | pdf

