

Video Training → Linkedin - Unreal Engine ArchViz Terrain Techniques
Published by: voska89 on 5-11-2021, 13:18 |
0

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 58m | Size: 1.23 GB
Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our visualization, then dives into ways you can set up the terrain transformations and understand sections and components as they relate to architectural visualizations. Joel goes over Twinmotion and how to use it, as well as recommendations for a new far-distance terrain. He shows you how to use Landscape Edit Layers, import terrain height data, and use the Sculpt tool. Joel steps you through paint layers, map tiling, and enhancing your visualization with landscape materials, then concludes by pointing you toward some helpful next steps.
Video Training → Terrain Design and Creation - A Whole-Process Case Teaching of Cinematic Scene
Published by: voska89 on 26-10-2021, 19:22 |
0

Video: MPEG4 Video (H264) 1920x1080 30fps 504kbps | Audio: AAC 48000Hz stereo 168kbps
Genre: eLearning | Duration: 10hrs+ | Language: English | File size: 2.4 GB
This tutorial will teach you how to paint a large-scale natural scene. Through in-depth case analysis of high-precision cinematic works, the tutorial adopts a learning method featuring multi-software interaction, high efficiency and high quality.
Video Training → The Gnomon Workshop - Houdini Terrain Techniques Creating Landscapes
Published by: voska89 on 30-07-2021, 02:09 |
0

Video: .MP4, 1920x1080 30 fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 3h 40m
Genre: eLearning | Language: English | Size: 5.74 GB
In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of the terrain workflows in Side FX's Houdini 17. Houdini's heightfield nodes are shown in depth to demonstrate how to create terrains from scratch. Masking techniques are utilized to create unique and layered surfaces. Instancing and terrain duplication techniques are demonstrated to create large landscapes. Several different types of landscapes are created including a snowy mountain, a meteor crater, agricultural terracing and more. Texturing and shading the terrain is accomplished inside of Houdini's Mantra, and Redshift shading networks are used to add color and micro details to the terrain surfaces. Houdini's built in compositor is taught to create detailed texture maps for the height field using the built in attributes from the erosion nodes. Robby demonstrates Earth Explorer's satellite data and how to create terrains from existing real world data. A tree scattering and randomization workflow is covered that takes advantage of the Height Field node's attributes to complement the natural look of the landscapes. Robby creates the cover art terrain from scratch in the tutorial through mesh creation, texturing, shading, rendering, and layout. The cover art Nuke composite is broken down throughout the entire shot process, from concepting, previsualization, asset creation, terrain creation, layout, lighting, rendering and final compositing.


