

Video Training → Artstation - Stylized Bricks Overgrown - Substance 3D Designer
Published by: Minhchick on 8-09-2022, 17:05 |
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Artstation - Stylized Bricks Overgrown - Substance 3D Designer
English | Tutorial | Size: 2.3GB
You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
Video Training → Artstation - Stylized Old Bricks - Substance 3D Designer
Published by: Minhchick on 4-09-2022, 04:54 |
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Artstation - Stylized Old Bricks - Substance 3D Designer
English | Tutorial | Size: 2.2GB
You get the following:
Video Training → Artstation – Stylized Bricks – Substance 3D Designer
Published by: voska89 on 29-08-2022, 08:10 |
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Artstation – Stylized Bricks – Substance 3D Designer
Content Source:https://www.artstation.com/marketplace/p/gr8n8/stylized-bricks-substance-3d-designer
Genre / Category:
3D TutorialsFile Size :2.1GB
You get the following:
Video Training → Artstation – Stylized Bricks Overgrown – Substance 3D Designer
Published by: voska89 on 29-08-2022, 08:09 |
0

Artstation – Stylized Bricks Overgrown – Substance 3D Designer
Content Source:https://www.artstation.com/marketplace/p/yreg8/stylized-bricks-overgrown-substance-3d-designer
Genre / Category:
3D TutorialsFile Size :2.3GB
You get the following:
Video Training → Graphic Gouache Paint Stylized Tropical Fruit Illustrations
Published by: voska89 on 15-08-2022, 00:01 |
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Duration: 1h 23m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 948 MB
Genre: eLearning | Language: English
If you like bold, graphic illustrations with lots of appeal and want to incorporate that into your own style but you're not sure where to start – this is the class for you! In this class, you'll learn how to paint graphic stylized illustrations in gouache.
Gouache is an opaque water-based paint that came into popularity in mid-century art. It's now seeing a resurgence due to its rich, matte colors and beautiful textures. I've spent over ten years painting with gouache, and I'm excited to share my best tips on how I use this tricky but rewarding medium to further my unique style influenced by great mid-century artists like Mary Blair and Alain Grée.
Video Training → Artstation - Stylized Fantasy Prop Tutorial
Published by: Minhchick on 8-08-2022, 17:42 |
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Artstation - Stylized Fantasy Prop Tutorial
English | Tutorial | Size: 7.9GB
Greetings!
Throughout this tutorial series you are going to learn AAA techniques that I use personally and professionally to create props for video games!
Video Training → Stylized Assets Creation with Kevin B.griffith | CGMA
Published by: voska89 on 4-08-2022, 08:01 |
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CG Master Academy – Stylized Assets Creation with Kevin B.griffith
Content Source:https://stg.cgmasteracademy.com/instructors/67-kevin-griffith/
Genre / Category:
3D TutorialsFile Size :10.8GB
Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently the Studio Art Director at Snowprint Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total War: Warhammer. He has previously taught at Gnomon School of Visual Effects, instructing students on real-time asset creation, texturing, and world building, as well as portfolio mentoring.
Video Training → CGCircuit - Stylized Skin Growth in Houdini
Published by: voska89 on 3-08-2022, 12:43 |
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CGCircuit - Stylized Skin Growth in Houdini
Content Source:https://www.cgcircuit.com/course/stylized-skin-growth-in-houdini
Genre / Category:
3D TutorialsFile Size :4.5GB
In this course we'll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics.
Video Training → The Gnomon Workshop - Creating Stylized VFX in Unreal Engine 5
Published by: voska89 on 2-08-2022, 14:52 |
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Instructors: Pawel Margacz | 15 Lessons | Duration: 4h 54m
Video: MP4 1920x1080 48 KHz | English | Size: 1.68 GB
Discover how to create visual effects for games using the most up-to-date techniques in Unreal Engine 5 with Senior VFX Artist at People Can Fly, Pawel Margacz. Learn Pawel's complete workflow for creating magical spell FX for UE5 from scratch: Using meshes from Houdini and textures in Substance Designer, Pawel assembles a magical projectile in Niagara, demonstrating how to match character and effects animations to create a dynamic, game-ready attack in Unreal 5.
This 4.5-hour workshop is ideal for anyone interested in learning more about creating VFX using Unreal Engine, Houdini, and Substance Designer. It is also an excellent guide for technical artists looking to gain more insight into VFX implementation using blueprints, including how to create and set up Unreal scenes with characters. In addition, Pawel dives deep into Substance Designer's and Niagara's nodes to build up layers of easily-adjustable effects animations. He shares how to work with panning textures with UV distortion techniques, as well as how to use tileable noise textures. He also details the timing and matching of effects with character animations.
Video Training → The Gnomon Workshop - Creating a Stylized Groom in Maya & XGen
Published by: voska89 on 28-07-2022, 21:54 |
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MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 3h 24m | 1.15 GB
Genre: eLearning | Language: English
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya's interactive grooming tool, to create hairstyles quickly and efficiently.
In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and covering all the basics of XGen in Maya using a sphere example to get you started. The XGen interface is discussed in detail along with how to create and move guides, how to set up clumps and cutoffs, as well as what the basic XGen expressions are.


