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Video TrainingCGCircuit – Applied Houdini Rigids 6



CGCircuit – Applied Houdini Rigids 6
Free Download CGCircuit – Applied Houdini Rigids 6
File Name:CGCircuit – Applied Houdini Rigids 6 --->Home Page :https://www.cgcircuit.com/course/applied-houdini—rigids-vi --->Genre / Category:3D Tutorials --->File Size :1.4GB-->Publisher:cgcircuitUpdated and Published:October 13, 2023 -->Product Details
In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain FREEs and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well.
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One, A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!



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Video TrainingApplied Houdini – Rigids VI Easily create robust chains, break them, and more!



Applied Houdini – Rigids VI Easily create robust chains, break them, and more!
Free Download Applied Houdini – Rigids VI Easily create robust chains, break them, and more!
Steven Knipping | Duration: 4:29 h | Video: H264 1680x1008 | Audio: AAC 44,1 kHz 2ch | 1,36 GB | Language: English
In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well.
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One, A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
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Video TrainingCGCircuit - Applied Houdini - Rigids III version 2.0 with Steven Knipping





CGCircuit - Applied Houdini - Rigids III version 2.0 with Steven Knipping
Video: MPEG4 Video (H264) 1920x1080 29.97fps 6147kbps | Audio: AAC 44100Hz stereo 160kbps
Genre: eLearning | Duration: 4hrs+ | Language: English | File size: 8.2 GB
Applied Houdini is here with a spectacular new version of Rigids III - Vehicle deformation! In this lesson we'll tackle everything that goes into making high quality vehicle destruction, from deforming metal to spinning axles. Along the way, demos and breakdowns make advanced topics easy to understand before they are implemented in practice. Constraints in particular will be explored in depth, especially understanding how they're working under the hood, as well as strategies for keeping a complex rig of various physical materials organized on a higher level. We'll bring it all together in a rain of helicopter mayhem, that we'll then shade, light, render, and finish off with a simple composite. Master high and low level rigid body deformation tools and workflows today with Applied Houdini!



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