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Video TrainingOreilly - AI Superstream NLP in Production



Oreilly - AI Superstream NLP in Production
Published 05/2022
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 3h 10m | Size: 920.8 MB



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Video TrainingWingfox - 2D And 2.5D Digital Matte Painting for Production (2022) with Jie Zhou



Wingfox - 2D And 2.5D Digital Matte Painting for Production (2022) with Jie Zhou

Wingfox - 2D And 2.5D Digital Matte Painting for Production (2022) with Jie Zhou
English | Size: 2.8GB
Category: Tutorial

Matte Painting is a skill that is applied in movie production to create a non-existing or incomplete scene and vibe.

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Video TrainingLogic Pro Music Production Complete Course





Logic Pro Music Production Complete Course
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 14 lectures (1h 37m) | Size: 705.4 MB
The In-Depth Guide to Music Production in Logic Pro



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Video TrainingEnvironment Design for Virtual Production in Unreal Engine 4 with Vladimir Somov





Environment Design for Virtual Production in Unreal Engine 4 with Vladimir Somov
Video: h264, 1920x1080, 1703 kb/s, 30.00 fps | Audio: aac, 44100 Hz, 2 channels, 160 kb/s
Genre: eLearning | Duration: 127 mins | Language: English | File size: 2.3 GB
Virtual production is an emerging filmmaking method that uses real-time rendering to combine live-action footage with CG, first used on films like The Lion King and The Mandalorian TV series. In this 2-hour workshop, Vladimir Somov, former Principal Cinematics Artist on Assassin's Creed, For Honor, and Far Cry, shares the core concepts and techniques required for creating Virtual Production-ready environment art using Unreal Engine. He walks through the entire pipeline of creating the exterior and interior sets of an ancient temple - an environment that allows for the exploration of two scenarios for lighting and mood, so you can learn how to set up and tell a story with lighting and post-processing for different environments.



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Video TrainingCreating Beatboards for Pre-Production with Rembert Montald




Creating Beatboards for Pre-Production with Rembert Montald
Creating Beatboards for Pre-Production with Rembert Montald
Home Page
http://www.thegnomonworkshop.com/tutorials/creating-beatboards-for-pre-production
Genre / Category: 3D Tutorials
File Size :803 MB
Product Details Storyboard artists will often have to pitch a project before pre-production can even begin. Storybeats is a concept used by artists working at this critical point in a project to interpret a script and develop a pitch that, if greenlit, will later form the fundamentals of the production sheet. Think of it as the concept art before the concept art; it's used by animators, storyboard artists, and concept designers alike throughout pre-production and beyond.  Rembert Montald, a Storyboard Artist working in videogames in California, introduces and shares his complete workflow for creating beatboards that will impress stakeholders and producers. From reviewing an initial script and overcoming the anxiety of creating something when there are no existing designs yet, Rembert walks through his thought process and workflow, demonstrating 11 different storybeats along the way. This insightful workshop has a heavy emphasis on drawing and journeys from the initial thumbnail sketches all the way through to a rendered beatboard.



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Video TrainingLinkedin Learning - Running Spring Boot in Production



Linkedin Learning - Running Spring Boot in Production

Linkedin Learning - Running Spring Boot in Production-XQZT
English | Size: 3.12 GB
Category: Tutorial

Dive into best practices for using Spring Boot profiles integrating Spring Actuator health checks into production code, and preparing various deployment packages

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Video TrainingCinematic Production Techniques Using the Unreal Engine Sequencer



Cinematic Production Techniques Using the Unreal Engine Sequencer
Instructors: BILL BUCKLEY | Duration: 297 Minutes * 9 Lessons
Video: MP4 1920x1080 44 KHz | English | Maya Premiere Unreal | Size: 1.7 GB
If you're looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process of creating a cinematic using the mighty Sequencer tool in Unreal Engine, beginning with a review of the needs of the project before jumping into establishing the shots required. You'll discover techniques for blocking out establishing shots at the game level while always keeping cinematic principles in mind.



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Video TrainingCleaning Up Scanned Assets for Production with Scott Denton




Cleaning Up Scanned Assets for Production with Scott Denton
Cleaning Up Scanned Assets for Production with Scott Denton
Instructors: Scott Denton | Duration: 248 Minutes * 15 Lessons
Video: MP4 1920x1080 44 KHz | English | Size: 1.2 GB



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Video TrainingCreating an FX Production Shot in Houdini with Simon Littlejohn




Creating an FX Production Shot in Houdini with Simon Littlejohn
Creating an FX Production Shot in Houdini with Simon Littlejohn
Home Page
http://www.thegnomonworkshop.com/tutorials/creating-an-fx-production-shot-in-houdini
Genre / Category:3D Tutorials
File Size :1.2GB
Product Details Follow along as FX Supervisor, Simon Littlejohn, creates a series of effects using Houdini and Nuke, from bone-crushing tendrils to a slimy tentacle attack. Simon approaches the workshop as the creation of a complete shot, from start to finish, revealing his processes and techniques along the way.  With over a decade of industry experience, Simon walks through his tried-and-trusted methods for procedurally generating curves using for-loops, and shows how to attach those curves to any animated character using simple yet powerful VEX. From there, he instructs how to "grow" those curves over time in visually interesting patterns, and ultimately create high-fidelity 3D geometry from them. The second technique in this workshop details how to create a slime trail left behind as the tendrils take over the character's body. Simon shares how to create this highly controllable effect without the need for FLIP simulation, which can often be expensive and unpredictable.



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Video TrainingUdemy - SAP Production Planning (PP) Module Online Practical Class





Udemy - SAP Production Planning (PP) Module Online Practical Class
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.0 GB | Duration: 31h 37m
Production Planning and Control with SAP ERP



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