

Video Training → CGCircuit - Creating Realistic Grooming using Xgen in Maya
Published by: Minhchick on 25-12-2023, 16:08 |
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CGCircuit - Creating Realistic Grooming using Xgen in Maya
English | Tutorial | Size: 6.6GB
In this online course, the viewer will learn how to create realistic grooming using Xgen in Maya.
Video Training → Mastering Grooming in YETI – Groom Course in Maya
Published by: voska89 on 15-12-2023, 18:28 |
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Free Download Mastering Grooming in YETI – Groom Course in Maya
Antepost | Duration: 5:30 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 8,03 GB | Language: English
MASTERING GROOMING IN YETI - A new full course by ANTEPOST!
In Chapter 01 we will start from the basics of Yeti, where you will learn all the tools needed to create amazing grooms.
In Chapter 02 we will focus on developing a full realistic fur animal, following the workflow we use in our professional works.
Video Training → The Gnomon Workshop - Grooming in Yeti
Published by: voska89 on 2-08-2022, 14:52 |
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Grooming in Yeti - Hair Solutions for an Animation Pipeline
Instructors: Victor J Garza | 21 Lessons | Duration: 2h 21m
Video: MP4 1920x1080 48 KHz | English | Size: 1.6 GB
This animation workshop by Victor Javier Garza, Hair & Cloth Lead in the film and TV industry, introduces how Yeti can be used to create convincing hair for use in a professional animation pipeline. Over 21 chapters, Victor reveals how Yeti's tools go far beyond simply grooming hair while providing all the steps needed to create your own finalized groom.
Video Training → VFX Grace - Jaguar Grooming Workflow | Blender Case Study
Published by: Minhchick on 15-03-2022, 08:12 |
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VFX Grace - Jaguar Grooming Workflow | Blender Case Study
English | Size: 3.8GB
Category: Tutorial
Thank you all for liking our Blender grooming tutorial!
Video Training → Introduction to Grooming with Ornatrix in Maya with Santhosh Koneru
Published by: voska89 on 14-03-2022, 14:38 |
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Instructors: SANTHOSH KONERU | Duration: 169 Minutes * 10 Lessons
Video: MP4 1920x1080 44 KHz | English | Size: 1.2 GB
This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D Generalist, details all the basics as well as the essential tools required to generate realistic hair for your 3D characters.
The focus of this video tutorial is on creating facial hair for a character that will eventually be animated. The workflow demonstrated can also be applied even if you only intend to render a still of your character for your portfolio.
Video Training → Sara Hansen - Grooming Lion Fur in Houdini
Published by: voska89 on 25-02-2022, 07:40 |
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Video: MPEG4 Video (H264) 1920x1080 29.97fps 3659kbps | Audio: AAC 44100Hz stereo 160kbps
Genre: eLearning | Duration: 2hrs+ | Language: English | File size: 9.4 GB
In this online course, the viewer will learn how to create realistic fur or hair from a production standpoint. We will go over how to create guide curves for all lengths of hair. Using different techniques from the short eyelashes to the long mane. You will also learn how to create groups from the skin mesh to grow fur from and how to paint masks and adjust the values using vex code. And if you're not comfortable using the combing tools in Houdini you will also learn how to import guides or curves from another software package to continue grooming.
Video Training → Luis Cadavid - Creature Grooming Techniques in Houdini
Published by: voska89 on 12-01-2022, 17:31 |
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Video: MPEG4 Video (H264) 1280x720 30fps | Audio: AAC 48000Hz stereo
Genre: eLearning | Duration: 185 Minutes | Language: English | File size: 6.3 GB
Learn how to create convincing creature grooms in Houdini with this 3-hour workshop by Groomer at Digital Domain, Luis Cadavid. A discussion of the concepts and tools that are used in this workshop takes precedence at the beginning before Luis jumps into Maya to explore his creature model. At this stage, the importance is on getting to know the volumes that will be used to create the creature groom and involves observing lots of reference materials before exporting the model to Houdini.

