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---Tabletop Gaming - February 2020



Tabletop Gaming - February 2020

English | 100 pages | TRUE PDF | 32 MB



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---Tabletop Gaming - Issue 63, February 2022



Tabletop Gaming - Issue 63, February 2022

English | 102 pages | True PDF | 31.44 MB



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MagazineGaming America – January-February 2022




Gaming America – January-February 2022

Gaming America – January-February 2022
English | 70 Pages | PDF | 9.63 MB





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---Gaming America - January/February 2022



Gaming America - January/February 2022

English | 68 pages | True PDF | 7 MB



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For AndroidCareers in Online Gaming (E-Careers)



Careers in Online Gaming (E-Careers)

English | 2020 | ISBN: 1682826155 | 80 Pages | True PDF | 1.62 MB



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Magazine110% Gaming - 01 January 2022




110% Gaming - 01 January 2022

110% Gaming - 01 January 2022
English | 54 Pages | PDF | 52.27 MB





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---Gaming America - November/December 2021



Gaming America - November/December 2021

English | 68 pages | True PDF | 8.62 MB



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E-BooksMobile Gaming in Asia Politics, Culture and Emerging Technologies





Mobile Gaming in Asia Politics, Culture and Emerging Technologies
Dal Yong Jin, "Mobile Gaming in Asia: Politics, Culture and Emerging Technologies"
English | 2016 | pages: 245 | ISBN: 940240824X | PDF | 4,7 mb
This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors



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E-BooksGaming and the Arts of Storytelling





Gaming and the Arts of Storytelling
Darshana Jayemanne, "Gaming and the Arts of Storytelling"
English | ISBN: 3039212311 | 2019 | 144 pages | PDF | 4 MB
This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad's Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of 'choice poetics'; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative



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---Ultimate 90's Retro Gaming Collection - 2nd Edition 2021



Ultimate 90's Retro Gaming Collection - 2nd Edition 2021

English | 164 pages | True PDF | 71.3 MB



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