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Video TrainingCGCircuit - Real-Time Character Optimization - From Film to Games



CGCircuit - Real-Time Character Optimization - From Film to Games

CGCircuit - Real-Time Character Optimization - From Film to Games
English | Tutorial | Size: 17.2GB

In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time.

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Video TrainingArtstation – Hand–Painted Icons for Games



Artstation – Hand–Painted Icons for Games
Free Download Artstation – Hand-Painted Icons for Games
File Name:Artstation – Hand-Painted Icons for Games --->Home Page :https://www.artstation.com/learning/series/AM/hand-painted-icons-for-games --->Genre / Category:3D Tutorials --->File Size :449MB-->Publisher:artstationUpdated and Published:October 03, 2023 -->Product Details
Randall Mackey has designed and illustrated hundreds of icons for games, including League of Legends, Smite, and Paladins. Learn the fundamentals of icon creation for games from an expert!



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Video TrainingSound Design For Film, Tv & Games Intro To Foley



Sound Design For Film, Tv & Games Intro To Foley
Free Download Sound Design For Film, Tv & Games Intro To Foley
Published 12/2023
Created by Vancouver Film School
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 19 Lectures ( 52m ) | Size: 1.1 GB



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Video TrainingUnreal 5 Stealth Combat – Make Stealth Games In Ue5 Blueprint



Unreal 5 Stealth Combat – Make Stealth Games In Ue5 Blueprint
Free Download Unreal 5 Stealth Combat – Make Stealth Games In Ue5 Blueprint
Published 11/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.93 GB | Duration: 8h 33m
Build your own 3rd person stealth combat game, complete playable map, alarm hazards, obstacles, enemies &more!



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Video Training30+ Chatgpt Games To Play Online Supercharge Fun Games



30+ Chatgpt Games To Play Online Supercharge Fun Games
Free Download 30+ Chatgpt Games To Play Online Supercharge Fun Games
Published 10/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.21 GB | Duration: 2h 29m
Are you frustrated doing business or work? Want some break? Enjoy this 15 ChatGPT games to get break & fresh your mind.



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Video TrainingUnreal Engine 5 – Vfx For Games – Stylized Explosion



Unreal Engine 5 – Vfx For Games – Stylized Explosion
Free Download Unreal Engine 5 – Vfx For Games – Stylized Explosion
Published 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.01 GB | Duration: 5h 53m
Learn how to create an epic Stylized Explosion in UE5!



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Video TrainingMake 5 Stunning Awesome Games In C++ Using Sdl2 Library



Make 5 Stunning Awesome Games In C++ Using Sdl2 Library
Free Download Make 5 Stunning Awesome Games In C++ Using Sdl2 Library
Published 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.23 GB | Duration: 18h 41m
Learn to Make Incredibly Powerful High Quality Graphic Games in C++ using the most powerful C++ Graphic Library SDL2



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Video TrainingGames design with Video Sensing Using Scratch



Games design with Video Sensing Using Scratch
Free Download Games design with Video Sensing Using Scratch
Published 4/2023
Created by IoT KIDS
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 8 Lectures ( 1h 28m ) | Size: 891 MB



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Video TrainingCreating Props for Games, Vol.2 - Texturing and Shading for Production



Creating Props for Games, Vol.2 - Texturing and Shading for Production
Free Download Creating Props for Games, Vol.2 - Texturing and Shading for Production
Nick Reynolds | Duration: 7:37 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 5,77 GB | Language: English
By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter. Nick begins Vol. 2 by explaining the fundamentals of physically based rendering (PBR) workflow with easy-to-follow examples and explanations showing real world references and comparing them to what we see in Painter, Unreal and Marmoset Toolbag. Once the foundations are fully examined, the lessons are applied in practice on the model created in Vol. 1 using Substance Painter, Photoshop, PureRef, Marmoset Toolbag and Unreal Engine. By the end of this tutorial, viewers will have the confidence and understanding to texture their own game assets from start to finish, moving forward with confidence through all the steps and hurdles involved in getting a great result for your real-time game project.
Homepage
https://www.thegnomonworkshop.com/tutorials/creating-props-for-games-vol-2



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Video TrainingCreating Props for Games, Vol.1 - Modeling and Baking Normal Maps for Production



Creating Props for Games, Vol.1 - Modeling and Baking Normal Maps for Production
Free Download Creating Props for Games, Vol.1 - Modeling and Baking Normal Maps for Production
Nick Reynolds | Duration: 7:23 h | Video: H264 1920x1016 | Audio: AAC 44,1 kHz 2ch | 5,90 GB | Language: English
Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus on the most important parts in the creative process while staying non-destructive and open to improvements all the way through to our final bakes. In this introduction to creating props for games, senior environment artist Nick Reynolds examines each step of the process starting with the basic fundamentals and building up to a final low poly model of a sci-fi vehicle. Beginning with easy to follow lectures using simple primitives, Nick explains how you can take detailed information from your high poly models and bake it into a texture for use on an optimized low poly object. Once the fundamentals are fully examined, the lessons are then shown in practice on a complex model using Maya, ZBrush, Substance Painter, Marmoset Toolbag and xNormal. In the end, viewers will have a full understanding of how to create their own game assets from start to finish, moving forward with confidence through all of the steps and hurdles involved in getting a great end result for your real-time game project.



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