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Video TrainingArtstation – Realistic Game Assets by Florian Neumann



Artstation – Realistic Game Assets by Florian Neumann
Free Download Artstation – Realistic Game Assets by Florian Neumann.
File Name:Artstation – Realistic Game Assets by Florian Neumann --->Home Page :https://www.artstation.com/artwork/OooqJK --->Genre / Category:3D Tutorials --->File Size :4GB-->Publisher:artstationUpdated and Published:December 01, 2023 -->Product Details
19 Videos = ~ 4h of Step by Step TutorialImage PlanesBlockout3D Image PlanesHighpolyLowpolyUvsBakingTexturingRenderingFull Process with English NarrationMaya Scripts, Shelf and Marking Menusunsmoothed Highpoly of the final ModelTextured Lowpoly



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Video TrainingCreate a Mobile Game Like Geometry Dash in Unity



Create a Mobile Game Like Geometry Dash in Unity
Free Download Create a Mobile Game Like Geometry Dash in Unity
Published 12/2023
Created by Tabsil Makes Games
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 18 Lectures ( 1h 48m ) | Size: 825 MB



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E-BooksVideo Game Design Revealed



Video Game Design Revealed
Free Download Guy W. Lecky-Thompson, "Video Game Design Revealed"
English | 2007 | pages: 336 | ISBN: 1584505621 | PDF | 1,4 mb
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality.



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Tv ShowsDateline NBC 2023 12 23 End Game 1080p HEVC x265-MeGusta



Dateline NBC 2023 12 23 End Game 1080p HEVC x265-MeGusta


Dateline NBC 2023 12 23 End Game 1080p HEVC x265-MeGusta


Long-running news-magazine/investigation series.

Language: English
372.62 MB | 00:40:42 | 7806 Kbps | V_MPEGH/ISO/HEVC | 1920x1080 | A_AAC-2, 48 Khz, 2 channels
Genre: Documentary, News



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Video TrainingArtstation - 3D Tutor - Pixel art Bootcamp Complete 2D Retro Game Masterclass



Artstation - 3D Tutor - Pixel art Bootcamp Complete 2D Retro Game Masterclass

Artstation - 3D Tutor - Pixel art Bootcamp Complete 2D Retro Game Masterclass
English | Tutorial | Size: 2.8GB

Welcome to 'Pixel Art Bootcamp: Complete 2D Retro Game Masterclass'! This new 3D Tudor course will be your one-stop guide to mastering the art of pixel design in the gaming world! Whether you're a complete beginner or looking to refine your skills, this comprehensive online course covers everything you need to know to become a proficient pixel artist.

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E-BooksWriting Game Center Apps in iOS Bringing Your Players Into the Game



Writing Game Center Apps in iOS Bringing Your Players Into the Game
Free Download Vandad Nahavandipoor, "Writing Game Center Apps in iOS: Bringing Your Players Into the Game"
English | 2011 | pages: 76 | ISBN: 1449305652 | PDF | 1,0 mb
Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features.



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E-BooksThe Best Loved Game One Summer of English Cricket



The Best Loved Game One Summer of English Cricket
Free Download Geoffrey Moorhouse, "The Best Loved Game: One Summer of English Cricket"
English | 2013 | pages: 194 | ISBN: 0571300022 | EPUB | 0,2 mb
'It is now thirty-five years since Geoffrey Moorhouse wrote his cricket classic The Best Loved Game, which also seems unimaginable, but only because it feels like last week. Even so, in that time the game has changed, in many respects beyond recognition, which makes the book more valuable than ever - as an elegy for a lost world.' Matthew Engel, in his new Preface



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E-BooksMastering FMOD for Game Development



Mastering FMOD for Game Development
Free Download Mastering FMOD for Game Development: Harmonizing Code and Sound
by Kameron Hussain, Frahaan Hussain

English | December 19, 2023 | ISBN: N/A | ASIN: B0CQQ9S4JV | 332 pages | PDF | 77 Mb



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E-BooksLean Game Development



Lean Game Development
Free Download Lean Game Development: Apply Lean Frameworks to the Process of Game Development
English | 2023 | ISBN: 148429842X | 317 Pages | PDF EPUB (True) | 10 MB
You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas.



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E-BooksKiumajut (Talking Back) Game Management and Inuit Rights, 1900–70



Kiumajut (Talking Back) Game Management and Inuit Rights, 1900–70
Free Download Peter Kulchyski, "Kiumajut (Talking Back): Game Management and Inuit Rights, 1900-70"
English | 2007 | pages: 330 | ISBN: 0774812419, 0774812427 | PDF | 7,2 mb
Kiumajut [Talking Back]: GameManagement and Inuit Rights 1900-70 examines Inuit relations with the Canadian state, with a particular focus on two interrelated issues. The first is how a deeply flawed set of scientific practices for counting animal populations led policymakers to develop policies and laws intended to curtail the activities of Inuit hunters. Animal management informed by this knowledge became a justification for attempts to educate and, ultimately, to regulate Inuit hunters. The second issue is Inuit responses to the emerging regime of government intervention. The authors look closely at resulting court cases and rulings, as well as Inuit petitions. The activities of the first Inuit community council are also examined in exploring how Inuit began to "talk back" to the Canadian state.



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