Video Training → Foundation Patreon - Creature Illustration with Tum Dechakamphu
Published by: Minhchick on 30-12-2022, 16:29 | 0
Foundation Patreon - Creature Illustration with Tum Dechakamphu
English | Tutorial | Size: 976.7MB
Video Training → Creating Creature Fur Using XGen & Arnold - The Gnomon Workshop
Published by: voska89 on 16-11-2022, 05:09 | 0
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 12h 02m | 5.19 GB
Genre: eLearning | Language: English
Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo. This 2.5-hour workshop details Bruno's process for crafting believable hair and fur, starting with a simple sphere to demonstrate XGen's fundamental tools and principles. Bruno reveals all the important tools needed to create curves and modifiers and discusses how to create clumps, cuts, noise, and curls.
With the foundations covered, Bruno covers the importance of separating the groom into layers to gain complete control over the groom. He shares the entire process for creating all the guides and layers for the full groom and demonstrates the modifiers required for each layer before walking through his light rig and shaders. Bruno also details how to paint maps using ZBrush as an added bonus. The workflow follows through to the final render in Arnold and shows how to create an interactive groom for your portfolio.
Video Training → The Gnomon Workshop – Creating Creature Fur Using Xgen & Arnold
Published by: voska89 on 15-11-2022, 00:35 | 0
The Gnomon Workshop – Creating Creature Fur Using Xgen & Arnold
Content Source:https://www.thegnomonworkshop.com/tutorials/creating-creature-fur-using-xgen-arnold
Genre / Category:3D Tutorials
File Size :4GB
Video Training → Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset
Published by: voska89 on 28-08-2022, 02:06 | 0
The Gnomon Workshop – Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset By Pascal Raimbault
Content Source:https://www.thegnomonworkshop.com/tutorials/designing-creating-a-creature-bust
Genre / Category:
3D Tutorials
File Size :2.8GB
This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production. Starting from the 2D design in Krita, Pascal moves on to progressively build a 3D model that is truthful to the original concept, using Maya and ZBrush.
Video Training → The Gnomon Workshop - Designing & Creating a Creature Bust
Published by: voska89 on 27-08-2022, 07:17 | 0
DESIGNING & CREATING A CREATURE BUST FROM 2D CONCEPT TO FINAL 3D ASSET WITH PASCAL RAIMBAULT
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 9h 55m | 2.75 GB
Genre: eLearning | Language: English
Video Training → Anthony Jones - Creature Design Magical
Published by: Minhchick on 26-08-2022, 18:46 | 0
Anthony Jones - Creature Design: Magical
English | Tutorial | Size: 1.4GB
Creature Design: Magical
Video Training → ArtStation - Creature Design - Magical
Published by: voska89 on 20-08-2022, 11:04 | 0
Instructors: Anthony Chong Jones | 4 Lessons | Duration: 1h 10m
Video: MP4 2560x1440 44 KHz | English | PSD File | Size: 1.4 GB
Creature Design: Magical
Video Training → Hard Surface Creature Creation In Zbrush Intermediate User
Published by: voska89 on 15-08-2022, 00:02 | 0
Last updated 5/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.04 GB | Duration: 10h 9m
Improve your hard surface creature sculpting and create stunning sci fi, robotic, hard surface creatures using Zbrush.
Video Training → The Gnomon Workshop – Original Creature Concepts – Exploration to Presentation
Published by: voska89 on 3-08-2022, 16:32 | 0
The Gnomon Workshop – Original Creature Concepts – Exploration to Presentation
Content Source:https://www.thegnomonworkshop.com/tutorials/original-creature-concepts
Genre / Category:
3D Tutorials
File Size :852MB
In this workshop, Concept and Character Artist Pablo Munoz Gomez shares his workflow for generating an original and appealing creature concept from an arrangement of abstract 3D shapes. The process covers everything from the initial idea, explaining the methodology and core concepts of the technique, all the way to the final render and composite. The steps to achieve figurative forms may seem counterintuitive, but producing quick variations early on is crucial for the development of a solid and convincing design.
Throughout this workshop, Pablo emphasizes the importance of the iterative process and the exploration of ideas, sharing practical advice and tools to refine the abstract forms into a concept with a more cohesive visual language. Although the subject of this workshop is the concept of a creature, the workflows and application of the 2D and 3D tools are not specific to creature design. The techniques that Pablo shares are segmented in clear steps that can be applied to any type of project. The first steps introduce the technique of creating thumbnails using Photoshop, Krita and ZBrush, before then moving into 3D space to build custom assets. The 3D assets will then be used to create an abstract 'cluster' as a base to further explore the design. The second stage of the process consists of developing variations of the cluster and to identify suggestions of a more figurative creature. In the third and final stage, the creature is defined, detailed, textured with polypaint, posed, rendered with Keyshot and finalized in Photoshop. For those looking to explore new forms and shape language with their designs, this title offers insight into an effective and practical workflow.
Video Training → Anthony Jones robot pencil – Creature Design Magical
Published by: voska89 on 3-08-2022, 16:15 | 0
Anthony Jones / robot pencil – Creature Design: Magical
Content Source:http://robotpencil.artstation.com/store/elvn/creature-design-magical
Genre / Category:
Photoshop Tutorials
File Size :1.4GB
Creature Design: Magical