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E-BooksMaking Collapsing Blocks Browser Games with Phaser v2



Making Collapsing Blocks Browser Games with Phaser v2
Making Collapsing Blocks Browser Games with Phaser v2: A Starter Kit for Collapsing Blocks Game Mechanics (HTML5 Games) by Stephen Gose
English | 2018 | ISBN: N/A | ASIN: B076FKSC7V | 55 pages | EPUB | 0.62 Mb
Making Browser Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2, and the community released editions. This tutorial is a single chapter focused on building a Collapsing Blocks game logic and mechanics. It is one chapter in a series of 15+ great classic game mechanics techniques. I decided to sell each chapter separately to cater to client's demands. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification.



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E-BooksMaking Phaser 3 Collapsing Blocks Browser Games



Making Phaser 3 Collapsing Blocks Browser Games
Making Phaser 3 Collapsing Blocks Browser Games: Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ (Creating Phaser 3 Games) by Stephen Gose
English | November 18, 2020 | ISBN: N/A | ASIN: B08NVL6D36 | 149 pages | EPUB | 2.92 Mb
Making Browser Games with Phaser III Series is a tutorial hands-on guide for creating online games using the latest released Phaser JS Gaming Framework. This tutorial is a single chapter focused on building a Collapsing Blocks game logic and mechanics. It is one chapter in a series of 16+ great classic game mechanics techniques. I decided to sell each chapter separately to cater to client's demands. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Series contains several sections. It starts with a Game Overview into the goals, game ludology, workstation set-up, and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores. The second half of this tutorial demonstrates how to integrate several game genres with this simple Collapsing Block game.This particular pamphlet leads you into a Collapsing Block casual game. Then, it integrates the Collapsing Blocks game mechanics into a highly addictive RPG Adventure game of exploration and survival. You need this pamphlet as a foundation to integrate collapsing blocks puzzles into various game genres. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply into your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn:By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v3.15+; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v3.15+. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For:Students of - and professionals in - game art and animations with some experience in HTML5 and javascript who want to enhance - or begin learning - the essential techniques of game programming skills in both the Phaser v3.15.x official and community editions. If you are interested in making browser games, especially for the mobile market, then Making Browser Games Series is a perfect choice.



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E-BooksBuilding Collapsing Blocks Browser Games



Building Collapsing Blocks Browser Games
Building "Collapsing Blocks" Browser Games: Codeless Game Construction using Construct2 & Construct3 (Code-less Game Construction) by Stephen Gose
English | 2022 | ISBN: N/A | ASIN: B0BMCPH78Y | 240 pages | EPUB | 4.33 Mb
Discover how to create online Collapsing Block games using the methods in this single chapter from the "Construct Game Starter Kit Collection". When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of!



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MusicRHYS FULBER - Collapsing Empires (2022) Mp3 320kbps



RHYS FULBER - Collapsing Empires (2022) Mp3 320kbps


RHYS FULBER - Collapsing Empires (2022) Mp3 320kbps


Size: 126.48 MB | Total Duration: 53:37 | Total Tracks: 9
Format: MPEG Audio | 320 Kbps
Album: Collapsing Empires
Artist: RHYS FULBER
Genre: Dance
Date/Year: 2022




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E-BooksCollapsing Gracefully Making a Built Environment that is Fit for the Future





Collapsing Gracefully Making a Built Environment that is Fit for the Future
Collapsing Gracefully: Making a Built Environment that is Fit for the Future
English | 2021 | ISBN: 3030777820 | 320 Pages | PDF EPUB | 60 MB
This innovative book investigates the concept of collapse in terms of our built environment, exploring the future transition of modern cities towards scenarios very different from the current promises of progress and development. This is not a book about the end of the world and hopeless apocalyptic scenarios. It is about understanding change in how and where we live. Collapse is inevitable, but in the built environment collapse could imply a manageable situation, an opportunity for change or a devastating reality.



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