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E-BooksMagic Card Tricks - How to Do Magic with Cards for Children - Magic with Cards




Magic Card Tricks - How to Do Magic with Cards for Children - Magic with Cards


Magic Card Tricks - How to Do Magic with Cards for Children - Magic with Cards
pdf, epub, azw3, mobi | 28.66 MB | English | Isbn:‎ B099Z2Z3RM | Author: SONDRA, REED | Year: 2021





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E-BooksMagic Tricks with Cards - How to Do Magic Things with Amazing Cards - Magic Cards ...




Magic Tricks with Cards - How to Do Magic Things with Amazing Cards - Magic Cards ...


Magic Tricks with Cards - How to Do Magic Things with Amazing Cards - Magic Cards Tutorials
pdf, epub, azw3, mobi | 28.7 MB | English | Isbn:‎ B099ZXG5F1 | Author: DONNA, WAGSTAFF | Year: 2021





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E-BooksMagic Tricks with Cards How to Do Magic Things with Amazing Cards Magic Cards Tutorials





Magic Tricks with Cards How to Do Magic Things with Amazing Cards Magic Cards Tutorials
English | 2021 | ASIN : B099ZXG5F1 | 52 pages | PDF, AZW3, EPUB, MOBI | 28.7 MB
What is a self-working card trick? A trick that does not depend upon legerdemain or special abilities on the part of the magician, but a trick that works automatically because of the mathematics inherent in the card deck itself. Long practice and supernormal dexterity are not needed to perform these tricks, yet they are often among the most entertaining and most spectacular of all card tricks.
Some of these sure-fire tricks are simple, a good place to begin. Others were specially adapted from professional routines and are here presented for the first time for amateurs. Almost all of these tricks can be worked informally, with a borrowed deck of cards. Some also adapt to stage presentation.



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Video TrainingSkillshare - Design Better Cards for Your Game Prototype using Canva





Skillshare - Design Better Cards for Your Game Prototype using Canva
Duration: 1h 21m | Video: .MP4 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 793 MB
Genre: eLearning | Language: English
Designing your own board game can feel really tough. Not only do you have to figure out how to blend and balance unique a unique theme and mechanics, you have to somehow make a prototype that at least halfway communicates what you want your game to look and feel like. Honestly, it can be difficult enough that a lot of newer game designers just give up.



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