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E-BooksVirtual and Augmented Reality, Simulation and Serious Games for Education





Virtual and Augmented Reality, Simulation and Serious Games for Education
Virtual and Augmented Reality, Simulation and Serious Games for Education
English | 2021 | ISBN: 9811613605 | 187 Pages | PDF EPUB | 36 MB
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.



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E-BooksCreating Augmented and Virtual Realities Theory and Practice (True PDF)





Creating Augmented and Virtual Realities Theory and Practice (True PDF)
English | 2019 | ISBN: 1492044199 | 372 pages | True PDF | 64.73 MB
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.
Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.



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E-BooksBraided Organizations Designing Augmented Human-Centric Processes to Enhance Performance and Innovation





Braided Organizations  Designing Augmented Human-Centric Processes to Enhance Performance and Innovation
Braided Organizations : Designing Augmented Human-Centric Processes to Enhance Performance and Innovation
by Michel Zarka, Elena Kochanovskaya
English | 2019 | ISBN: 1641135557 | 157 Pages | PDF | 26 MB



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Video TrainingUdemy - Start A Businesses In Augmented Reality & Virtual Reality





Udemy - Start A Businesses In Augmented Reality & Virtual Reality
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.80 GB | Duration: 4h 16m
What you'll learn



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Video TrainingUdemy - Build a Augmented Reality Dartboard Game with Unity 2021





Udemy - Build a Augmented Reality Dartboard Game with Unity 2021
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 1.15 GB | Duration: 2h 6m
Learn to develop Augmented Reality (AR) Game from scratch, Using AR Foundation, Monetization, Publish Game to Play Store



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E-BooksAugmented Humanity Being and Remaining Agentic in a Digitalized World





Augmented Humanity Being and Remaining Agentic in a Digitalized World
Augmented Humanity: Being and Remaining Agentic in a Digitalized World
English | 2021 | ISBN: 3030764443 | 325 Pages | PDF EPUB | 6 MB

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E-BooksExtended Reality in Practice Augmented, Virtual and Mixed Reality Explored [Audiobook]





Extended Reality in Practice Augmented, Virtual and Mixed Reality Explored [Audiobook]
English | ASIN: B096YD5TS9 | 2021 | 7 hours and 28 minutes |kbps | 205 MB
Discover one of the biggest business trends of today. Extended reality (XR for short) - which encompasses virtual reality, augmented reality, and mixed reality - is one of the biggest business trends of today. It refers to the use of technology to create more immersive digital experiences that are promising to transform many businesses and industries. In this book, best-selling author, strategic business advisor, and respected futurist Bernard Marr explains the role of XR in providing innovative businesses solutions for companies of varying sizes and across different industries. He introduces the three main branches of extended reality - virtual, augmented, and mixed reality.
You will discover how businesses and organizations are implementing the technology, with case examples, including some of the world's biggest brands, to showcase how they are starting to use XR in practice. Extended Reality in Practice is a must-listen for anyone wanting to learn exciting and entirely new ways for people to experience the world around them - and for businesses, new ways to connect and engage with customers and improve business processes.



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