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SoftwareSolid Angle Maya To Arnold 3.1.2.1 for Maya




Solid Angle Maya To Arnold 3.1.2.1 for Maya
Solid Angle Maya To Arnold 3.1.2.1 for Maya | File size: 1.4 GB (total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.



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SoftwareSolid Angle 3ds Max To Arnold 2.3.37 for 3ds Max




Solid Angle 3ds Max To Arnold 2.3.37 for 3ds Max
File size: 272/272 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.



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SoftwareSolid Angle Katana to Arnold 2.2.2.1




Solid Angle Katana to Arnold 2.2.2.1
Solid Angle Katana to Arnold 2.2.2.1 | File size: 270/270 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.



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SoftwareSolid Angle Cinema4D To Arnold 2.4.4.1 for Cinema4D




Solid Angle Cinema4D To Arnold 2.4.4.1 for Cinema4D
Solid Angle Cinema4D To Arnold 2.4.4.1 for Cinema4D | File size: 548 MB (total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.



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SoftwareSolid Angle Maya To Arnold v3.1.2 For Maya 2016-2018




Solid Angle Maya To Arnold v3.1.2 For Maya 2016-2018
Solid Angle Maya To Arnold v3.1.2 For Maya 2016-2018 | File Size: 1.08 GB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.



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SoftwareSolid Angle Cinema4D To Arnold 2.4.4 for Cinema4D




Solid Angle Cinema4D To Arnold 2.4.4 for Cinema4D
Solid Angle Cinema4D To Arnold 2.4.4 for Cinema4D | File Size: 531 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.



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SoftwareSolid Angle Cinema4D To Arnold 2.4.3 for Cinema4D




Solid Angle Cinema4D To Arnold 2.4.3 for Cinema4D
Solid Angle Cinema4D To Arnold 2.4.3 for Cinema4D | File size: 547 MB (total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.



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SoftwareSolid Angle Katana to Arnold 2.2.1.1




Solid Angle Katana to Arnold 2.2.1.1
Solid Angle Katana to Arnold 2.2.1.1 | File size: 261/261 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.



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SoftwareSolid Angle 3ds Max To Arnold 2.2.956 for 3ds Max




Solid Angle 3ds Max To Arnold 2.2.956 for 3ds Max
Solid Angle 3ds Max To Arnold 2.2.956 for 3ds Max | File size: 263/263 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.



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Learn Arnold - Fundamentals of Shading and Lighting




Learn Arnold - Fundamentals of Shading and Lighting

6,5 h | Video: .MP4, 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | 5,27 GB
Genre: eLearning | Language: EnglishBecome an expert in Shading, Lighting and Rendering with Arnold for Maya, Katana, Cinema4d, Houdini and other 3D render
Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. He has worked on big blockbusters like Ready Player One, Jurassic World, Transformers and more.

With his knowledge and expertise Arvid has prepared a detailed beginner and intermediate course which helps you to skip the line and become an experienced lighting and shading TD in today's competitive industry.

Learn the fundamentals of Arnold

Apply the knowledge to any other software package like 3DsMax, Maya, Cinema4D, Katana using Arnold.

Understand the most important shading nodes, like Curvature, Noise, Occlusion, Surface and a lot more.

Be able to use best practices in terms of stylized photographic lighting.

Create physically correct shaders, which look appealing and render efficiently.

Setup complex shading networks with advanced light rigs.

What this course is NOT

Not teaching how to work within Autodesk Maya.

Not about modelling, texturing or animation.

Not providing source files.

Who is the target audience?
Students, industry beginners or mid level artists who are willing to go the extra mile and stand out.
Students who are always looking for a new challenge and want to improve their skill set to become more versatile in the industry.
Students who want to learn from an industry expert with more than 10 years of professional VFX experience.

What Will I Learn?
Fully understand the principles of shading and lighting and how to apply it to your own work.
Have better chances to land a job in the VFX industry by becoming more versatile and efficient.
Be able to create photo-realistic renderings which stand out in the community.ScreenshotsLearn Arnold - Fundamentals of Shading and LightingDownload from free file storage Password: WWW.sanet.st

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