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E-BooksIsometric Game Programming with DirectX 7.0



Isometric Game Programming with DirectX 7.0
Free Download Isometric Game Programming with DirectX 7.0 By Ernest Pazera
2002 | 720 Pages | ISBN: 0761530894 | PDF | 21 MB
Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer



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E-BooksAdvanced 3D Game Programming with DirectX 10.0



Advanced 3D Game Programming with DirectX 10.0
Free Download Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
2008 | 529 Pages | ISBN: 1598220543 | PDF | 4 MB
Advanced 3D Game Programming With Directx 10.0 Provides A Guide To Developing Cutting-Edge Games Using Directx 10.0. Beginning With The Foundations Of 3D Math And The Components Of Directx, Programmers New To Graphics And Game Programming Will Learn How To Implement Networking, Collision Detection, And Multithreading. Full Source Code Is Provided For The Examples And For The Client/Server Networked 3D First-Person Game That Brings Together Many Of The Techniques Discussed In The Book. Learn How To Acquire Input From The User Through The Keyboard And Mouse; Simulate Intelligence Using Steering Algorithms And Motivation Engines; Render Using HLSL Shaders; Use Advanced 3D Techniques Such As Forward And Inverse Kinematics, Subdivision Surfaces, And Radiosity Lighting; Manage Scenes Via Portal Rendering.



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E-BooksReal-Time 3D Rendering with DirectX and HLSL A Practical Guide to Graphics Programming



Real-Time 3D Rendering with DirectX and HLSL A Practical Guide to Graphics Programming
Paul Varcholik, "Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming"
English | 2014 | pages: 569 | ISBN: 0321962729 | EPUB | 24,4 mb
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed



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E-BooksIsometric Game Programming with DirectX 7 0




Isometric Game Programming with DirectX 7 0

Isometric Game Programming with DirectX 7 0 | 20.33 MB
English | 751 Pages

Title: Programming 2D Games
Author: Charles Kelly
Year: 2012




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E-BooksReal Time 3d Rendering With Directx And Hlsl A Practical Guide To Graphics Programming Game Desig...




Real Time 3d Rendering With Directx And Hlsl A Practical Guide To Graphics Programming Game Desig...

Real Time 3d Rendering With Directx And Hlsl A Practical Guide To Graphics Programming Game Design Paul Varcholik | 24.38 MB
English | N/A Pages

Title: Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)
Author: Paul Varcholik
Year: N/A




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