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Video Training3DMotive - SciFi Ship Series in Maya Volume 4



3DMotive - SciFi Ship Series in Maya Volume 4

3DMotive - SciFi Ship Series in Maya Volume 4
English | Size: 1.2GB
Category: Tutorial

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

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Video Training3DMotive - SciFi Ship Series in Maya Volume 1



3DMotive - SciFi Ship Series in Maya Volume 1

3DMotive - SciFi Ship Series in Maya Volume 1
English | Size: 1.7GB
Category: Tutorial

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

      Read more...         

Video Training3DMotive - SciFi Ship Series in Maya Volume 2



3DMotive - SciFi Ship Series in Maya Volume 2

3DMotive - SciFi Ship Series in Maya Volume 2
English | Size: 1.7GB
Category: Tutorial

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

      Read more...         

Video Training3DMotive - SciFi Ship Series in Maya Volume 3



3DMotive - SciFi Ship Series in Maya Volume 3

3DMotive - SciFi Ship Series in Maya Volume 3
English | Size: 1.4GB
Category: Tutorial

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

      Read more...         

Video Training3DMotive - SciFi Ship Series in Maya Volume 5



3DMotive - SciFi Ship Series in Maya Volume 5

3DMotive - SciFi Ship Series in Maya Volume 5
English | Size: 1.6GB
Category: Tutorial

In the Scifi Ship Series, we'll start by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

      Read more...         

Video Training3DMotive - Dreadnought Texturing Volume 2



3DMotive - Dreadnought Texturing Volume 2
Title: 3DMotive - Dreadnought Texturing Volume 2
Duration 1h 7m MP4


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Graphics3DMotive - Dreadnought Modeling Volume 4



3DMotive - Dreadnought Modeling Volume 4
3DMotive - Dreadnought Modeling Volume 4 | + Project file | 2.87 GB
Genre: Tutorials

Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn't spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you'll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.

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Video Training3DMotive - Intro to ZBrush Volume 4



3DMotive - Intro to ZBrush Volume 4
1h 55m With Project Files | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 2.08 GB
Genre: eLearning | Language: English


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Video Training3DMotive - Unity 5 Add Ons - Volume 2 2017 TUTORiAL



3DMotive - Unity 5 Add Ons - Volume 2 2017 TUTORiAL
3DMotive - Unity 5 Add Ons - Volume 2 2017 TUTORiAL | 1.48 GB

In this Unity 5 Add Ons course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules you'll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations.

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Video Training3DMotive - Animation Pipeline in UE4 Volume 2



3DMotive - Animation Pipeline in UE4 Volume 2
Duration 1h 15m Project Files Included MP4


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